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Cities
Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?
[DAMAGED] Mage Wars: Academy
My City: Roll and Write
My City: Roll & Build is a dice game in which over four chapters, each with three episodes, you create a unique city. The roll of the dice shows everyone which building to draw on their game pad, and from episode to episode, you have to face new challenges. First the land is developed and later gold is found. This brings bandits into your city who must be surrounded and taken into custody.
Savernake Forest
Autumn is coming to an end in the Savernake Forest… Help the animals gather and store food for the winter! Savernake forest is a game where 2-4 players build their own section of the forest with paths where animals and food will appear. To get the highest score, players must ensure that on each path the animals can collect their favorite food.
Picture Perfect: 5-6 Player Expansion
The expansion contains enough material for a 5th and 6th player. Including alternatively illustrated screens and special exchange cards, which are specially designed for these numbers of players.
Picture Perfect
How do you take the perfect picture of a group of people if you only have one try? Each character has different wishes. Some want to be at the front of the picture; some want to stand next to another; and some really don\'t want to be next to that one particular person by any means. Do your best to make everyone happy ? even if you don\'t actually know all the characters\' preferences?
Brass: Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace\' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.
Warlord - Mage Wars: Academy
“I urge you to take this opportunity to study deeply the motivations of the armies of the Blood Wave, as well as those of Westlock and its allies.” Magus Bellorax paused. In addition to being the Professor of War Magic at Sistarra, Bellorax hailed from the nation of Ivarium, the same as Turathor. “Frankly, learn all you can of the politics of Sortilege as well. A Warlord’s true power lies in his ability to command his troops, not in the swing of his sword.”
Warlock - Mage Wars: Academy
This was the day he had been waiting for, the Day of Reckoning, the day that students of his Lyceum either showed that they were strong enough to walk the path of the Dark arts, or that they were fit only for simple servitude.
Viral
Your objective is to mutate and take over the host’s organs. Choose your strategy carefully, though, because other player’s viruses are sure to get in your way! If too many viruses are present in an organ, a CRISIS occurs and the IMMUNE SYSTEM will surely wipe out your infection!
Straywood Forest Playmat - Mage Wars: Arena
Expand your Mage Wars play experience with the Mage Wars Straywood Forest Playmat! This high quality durable rubber playmat features a beautiful high quality print of the arena in the Straywood Forest. The 31.5" x 23.5" playmat will fold or roll for easy storage and transportation and the smooth surface allows for unparalleled game play.
Spellbook Pack 4 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #4.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Spellbook Pack 3 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #3.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Spellbook Pack 2 - Mage Wars: Arena
Build more Mages with the Mage Wars Arena Official Spellbook Pack #2.
Features two amazing spellbook designs, each with beautiful detailed artwork by Nick Deligaris! Each spellbook contains 20 pages, with four sleeves per page. That’s room for 80 spells! Spellbook sleeves are extra wide so that they fit sleeved cards. Never leave your spells unprotected!
Smartphone Inc Update 1.1
Investors want to see results and set global goals while new technologies open up new opportunities. Sometimes your personal presence, as the CEO, will be imperative!
Salenia Playmat - Mage Wars: Arena
Expand your Mage Wars play experience with the Mage Wars Salenia Playmat! This high quality durable rubber playmat features a beautiful high quality print of the arena in Salenia. The 31.5" x 23.5" playmat will fold or roll for easy storage and transportation and the smooth surface allows for unparalleled game play.
Priestess vs Warlock Playmat - Mage Wars: Academy
Expand your Mage Wars Academy play experience with the Mage Wars Academy Priestess vs. Warlock Playmat! This high quality durable rubber playmat features a beautiful high quality print of the Priestess engaged in combat with the Warlock. The 14" x 24" playmat will fold or roll for easy storage and transportation and the smooth surface allows for unparalleled game play. Includes glass beads for damage and mana tracking!
Priestess - Mage Wars: Academy
“Be strong, knowing that I am with you.” That was another saying of Asyra that she found herself repeating. Subconsciously, she gripped her spellbook even tighter. She had studied and trained and prepared. This was just another test handed down by Asyra, and with the Goddess’ help, she would surely pass this one as well…
Paladin Vs Siren - Mage Wars: Arena
To confront the militaristic power of Ivarium, Paladin forces from Westlock have been dispatched to the East. Meanwhile, the southern coastline roils. The Merren, a reclusive unterwater race, have risen from the deeps, and stormed the coastal cities. Their mysterious Siren Mages have emerged, with a new range of Water, Mind, and song based magics.
Monk - Mage Wars: Academy
“The most promising disciples of the ancient fighting style of Ketsuro are granted the honor to test their martial skills against the students in the Academy of Sortilege. Only those who survive the trials may take the title of Sohei Master.”
Mage Wars: Arena
Enter the Arena! Mage Wars is set in the magical world of Etheria, a place when gods and mortals are in a constant struggle. Conflicts are resolved in the arena, and it is here where Mages prove which schools of magic reign supreme! What would it be like for Mages of vastly different schools and philosophies of magic to come together in an arena and fight to the death? How would an Illusionist battle a Druid? Or a Warlock fight a Beastmaster? Or a Priestess fare against a Wizard?
Mage Wars: Academy
Dairyn stepped up to the rustic wooden door which bore the sign “final exam”. Until now, he and his fellow students had been barred from entering this room. He drew a deep breath and slowly opened the door on its ancient creaking hinges. Upon opening the door, he was astonished—it was just like the great arena in Westlock…only smaller. He stood at one end of the room and watched as his fellow student—and now opponent—entered the room in the same manner, and with the same awe as he had. They both had prepared for this, they both had studied, and they both knew that this was to be their biggest test at the Academy. Instinct immediately told him that his master would not call “halt” should things go badly for him…
Lost Grimoire Volume 1 - Mage Wars: Arena
The Lost Grimoire, a spellbook belonging to the legendary archmage Mordok, which is believed to be locked in an ancient tomb, warded by artifacts, magic and a host of dire creatures. Before he went missing, Mordok was known to have traveled the length and breadth of the land, from the far south of Etheria to the frigid north. What secrets and spells await?
Forged in Fire: Spell Tome Expansion - Mage Wars: Arena
We turn our eyes North toward the Anvil Throne Mountains where the Dwarves are locked in conflict with Adramelech’s Warlocks. There is a power deep in the mountains that neither wants to relinquish. The Dwarven advances in metallurgy and engineering are known and renowned throughout Etheria, especially Harshforge iron, that resists magic. These wonders have captured the eye of Adramelech, and the Lord of Flame’s covetous gaze is fixed upon the Anvil Throne. Now the future of Etheria rests in the Dwarves’ precious ores.