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Troia
As Homer narrated in the Iliad, different Greek states had sieged the city of Troy for years as a punishment for the abduction of Helen of Sparta by Paris of Troy.
Citizens of both sides made offerings to the deities to gain their favour in order to help, or to hinder, heroes on the battlefield.
Slyville
Medieval cities were home to very different types of people. Not only pious monks, humble scholars and trustworthy merchants, but also those mischievous, cunning and dishonest. In Slyville, a board game of bluff and deceit, you become one of the latter kind. As head of a guild operating in one of the world\'s major trade and cultural centers of the Middle Ages, you will be sending your trusted right-hand men to various districts of the city to find trade bargains, make deals, and provide the organization with more power and wealth — not always in a way that is completely legal, but for sure fun and entertaining!
Empire's End
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire\'s End, 2-4 players compete to keep calamity at bay. Empire\'s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.