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  • £4.00 - £90.00

Board Games

Board Games

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  • Minimum age: 3
  • Minimum age: 13
  • Mechanism: Memory
  • Mechanism: Network and Route Building
  • Mechanism: Simulation
Cuba: The Splendid Little War
  • -20%
  • -20%

Cuba: The Splendid Little War

£39.96 £49.95
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Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.

Availability: In stock
Barrage
  • -35%
  • -35%

Barrage

£58.47 £89.95
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Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machinaries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.

Availability: In stock
Barrage - The Leeghwater...
  • -34%
  • -34%

Barrage - The Leeghwater Project

£26.37 £39.95
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A new protagonist looks out from the top of the mountain.

“Barrage the L.P.” introduces a new faction to the basic game; play Ellen Vos, from the Netherlands, ready to follow in the footsteps of Jan Leeghwater.

Availability: In stock
Spyfall
  • -25%
  • -25%

Spyfall

£22.46 £29.95
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Everyone gets a card showing the same location - except for the Spy, who just gets told that they are the spy. Can the players ask the right questions to work out who the spy is without giving away their location? An exquisitely hilarious party game of bluffing, deduction and suspicion

Availability: Last items in stock
Power Grid:...
  • -25%
  • -25%

Power Grid: Australia/Indian Subcontinent

£11.21 £14.95
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Power Grid: Australia & Indian Subcontinent includes two new maps for Power Grid: Recharged or Power Grid.

The Australia map challenges players with several independent power networks.  Players now the ability to sell uranium.

The Indian Subcontinent map offers a more restrictive resource market.  It can punish players who expand too quickly with power outages!

Availability: In stock
Power Grid: The Stock...
  • -40%
  • -40%

Power Grid: The Stock Companies

£17.97 £29.95
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Power Grid: The Stock Companies can be combined with all Power Grid maps and available power plant decks. The Stock Companies offers players a completely new game experience. As shareholders, the players want to get control over different stock companies so they can acquire the greatest wealth.

Availability: In stock
Power Grid:...
  • -25%
  • -25%

Power Grid: Québec/Baden-Württemberg

£11.21 £14.95
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Power Grid: Québec & Baden-Württemberg includes two new maps  for Power Grid: Recharged or Power Grid.

Québec offers ecological power plants that stay on the market longer.  This makes it easier for players to acquire these plants that consume no resources.

Availability: In stock
Credit Mobilier
  • -70%
  • -70%

Credit Mobilier

£10.49 £34.95
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A speculative railroad game of building track, moving goods, and buying shares for 2-5 players for about an hour. During the building of the transcontinental railroad the owners of the Union Pacific Railroad Company set themselves up as the owners of a construction company – The Credit Mobilier.

Availability: In stock
20th Century
  • -40%
  • -40%

20th Century

£35.97 £59.95
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In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?

Availability: In stock
Season of Prophecy Pack -...
  • -40%
  • -40%

Season of Prophecy Pack - Twilight of the Gods

£8.97 £14.95
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New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation! 

Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.

Availability: In stock
Season of Apocalypse Pack -...
  • -40%
  • -40%

Season of Apocalypse Pack - Twilight of the Gods

£8.97 £14.95
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New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation! 

Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.

Availability: In stock
Season of Epiphany Pack -...
  • -40%
  • -40%

Season of Epiphany Pack - Twilight of the Gods

£8.97 £14.95
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New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation! 

Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.

Availability: In stock
Mary Magica
  • -40%
  • -40%

Mary Magica

£11.97 £19.95
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Standing in front of her wardrobe, Mary Magica tries a new spell – and all of a sudden her clothes are scattered all over the floor. Some pieces seem to be enchanted. Mary will have to find these to bring everything back to normal. In the game players try to find the magnetic pieces of clothing, shown on a face-up search card, by moving the magnetic Mary figure onto any item. To search more effectively players also have to remember which items turned out to be non-magnetic. Whoever collects most enchanted (= magnetic) items, wins.

Availability: In stock