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Dixit: Disney Edition
Each turn in Dixit, one player is the storyteller, chooses one of the six cards in their hand, then makes up a sentence based on that card\'s image and says it out loud without showing the card to the other players. Each other player then selects the card in their hand that best matches the sentence and gives the selected card to the storyteller, without showing it to anyone else.
Yogi Guru
The best party game of physical constraints, Yogi, gets a companion game — Yogi Guru — with more cards that affect the lower half of your body and some wild cards.
Hand To Hand Wombat
A social deduction game for people who aren’t into social deduction games”. Players are secretly assigned roles, either ‘Good Wombat’ or ‘Bad Wombat’ (wombats are known for their binary systems of morality), whereupon Good Wombats must construct towers together, while Bad Wombats try to disrupt the process.
Cheating Moth
Is cheating wrong? Not in this cheeky card game – in fact, you have to cheat to win! You can drop them on the floor, hide them up your sleeve or wherever you can. But be careful, you’ll be in big trouble if the Guard Bug catches you!
Yeti Slalom
The players have teams of downhill snowboard racers and are competing with each other for the coveted Yeti cup. Movement is managed by playing cards to move their racers. Players also have cards which cause the Yetis, watching from the hills on each side of the race course, to throw snowballs at the racers, trying to knock them out of the race.
Cape Horn
Before the opening of the Panama Canal, ships sailed from the east coast to the west coast of North or South America via Cape Horn. They held races from New York to San Francisco for those daring enough to test their skills against the elements.
Camel Up 2nd Edition
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don\'t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who\'s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who\'s actually moving!