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Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
Age of Rome: Deluxe Edition
Become the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Balance war, politics, trade, and religion while scheming against your rival players.
In Age of Rome, each player is assigned a hero with their respective player board, then are given secret quests and starting resources of Denarii, Followers, Scheme tokens, Legions, and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.
Clinic: Deluxe Edition And Expansions Bundle
This bundle includes the Deluxe edition of the base game plus extensions 1, 2, 3, 4 and 5!
Your Town Center is flourishing, but as the city grows, the need for emergency medical care grows with it.
Magnate: The First City
Build a city, make a fortune.
“In Magnate: The First City, you’re a property developer out to build an empire in the midst of a citywide property boom.
By snapping-up valuable land and constructing the right buildings in the right locations, you’ll attract high value tenants and start raking in the big bucks. But beware: as the city grows, everything you build will also open up new opportunities for your competitors. Will you make a fortune? Or will you be caught out when the boom inevitably turns to bust in a game-ending market crash?”
[DAMAGED] Age of Rome: Deluxe Edition
Become the new emperor of Rome in this strategic worker placement game set in 44 BC, Rome. Each turn, you will build structures in different provinces assigned to you through a rotating board. Balance war, politics, trade, and religion while scheming against your rival players.
In Age of Rome, each player is assigned a hero with their respective player board, then are given secret quests and starting resources of Denarii, Followers, Scheme tokens, Legions, and Votes. Then they spend nine rounds competing on a rotating board to earn Glory points.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Swindler
Travel back to Victorian London, where players are Swindlers who are only too happy to relieve the rich moneybags of their jewellery, money, and house keys ... They won\'t miss all that.
Hegemony: Lead Your Class to Victory
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Clinic: Deluxe Edition – 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.
Hallertau
Take a step into the world\'s biggest contiguous hop-growing region, Hallertau. A strategy game by Uwe Rosenberg where players are leaders of a small town, attempting to improve the craft workshops and to raise the town\'s wealth by growing hops.
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
Agricola: The 15th Anniversary Box
Celebrate the 15th anniversary of Uwe Rosenberg\'s Agricola with this special edition box, featuring the revised version of the Agricola base game, the complete Artifex and Bubulcus expansion decks, as well as a host of promo items previously thought to be long gone. All of these returning items and cards have been adapted to fit the revised edition of the game.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Twilight Imperium: Fourth Edition – Prophecy of Kings
The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren\'t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players.
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.
Atiwa
As a family of fruit farmers, the players learn that fruit bats - once scorned and hunted as mere fruit thieves - are in fact incredibly useful animals.
Cover Your Assets
In Cover Your Assets, players compete to become the first millionaire by building towers of matching sets made from 10 different types of asset cards (things like jewels, piggy banks, classic autos, and more). Each new set that is created is stacked crosswise on top of the previous set, covering, and protecting, all the sets beneath it.
Pipeline: Emerging Markets
In Pipeline: Emerging Markets, the success of your company is opening up new markets full of opportunities! With the emergence of new markets, new technologies and innovations have become available for your business to utilize. Will you take advantage of the new ways to exploit the markets or will your business fall to ruin in this everchanging world?
Caverna: The Cave Farmers
"Build up a mining operation into a mountain cave with your small family of dwarves in this worker-placement game which shares DNA with its beloved predecessor, Agricola! Get to farming in the forest outside your cave and delve deeper inside in search of ore and rubies as you compete for the best developed home board."
Pipeline
The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.