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Cuba: The Splendid Little War
Cuba: The Splendid Little War, from designer Javier Garcia de Gabiola, is a two-player simulation of the third War of Cuban Independence, which lasted from 1895 to 1898. (This was the last of the three liberation wars fought between Cuba and Spain; the previous wars were the Ten Years\' War (1868-1878) and the Little War (1879-1880). One player controls the forces of the Spanish colonial government, fighting to retain Cuba; the other player controls the Cuban rebels fighting for their independence.
Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Exoworld Survival: Launch Edition
Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique crises, and achieve self-sufficiency on a variety of unique exoplanets. The cooperative game has endless replayablity with a wide variety of exoplanet scenarios, characters, and modules.
[DAMAGED] Spaceship Unity
Spaceship Unity takes gaming to a whole new level, transforming your home into a spaceship!
Festival
Festival is a board game that recreates the movements between stages that happen at music festivals.
Players will control groups of people, represented by polyominoes, who will enter the concert venue or move according to their interests, they may want to go to one of the four stages, buy some food or drink or buy a t-shirt of their favorite group.
Santa Cruz 1797
A small card driven block game about the night battle of Santa Cruz de Tenerife in 1797.
Age of Muskets Volume I: Tomb for an Empire
Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.
Star Trek: Ascendancy – Ferengi Escalation Pack
Contains 15 Starships and 5 Control Nodes.
Star Trek: Ascendancy - Federation Dice Pack
Contains 9 Federation themed dice.
Star Trek: Ascendancy - Andorians Starbases
Upgrade your game with 3 handmade resin Starbases.
Europa Universalis: The Price of Power - Giant Play Mat
"An extra set of dice, including 12 battle dice, 3 rebel dice and 1 exploration die."
Spaceship Unity
Spaceship Unity takes gaming to a whole new level, transforming your home into a spaceship!
Star Trek Ascendancy - Romulan Escalation Pack
15 Starships and 5 Control Nodes for use with Star Trek: Acendancy
Escalate your Game!
Build more Starships!
Control more Planets!
When using Escalation Packs, make sure all players have access to the same number of Starships and Control Nodes.
Diplomacy
A game of negotiation, cunning, and deceit. Through making deals and forming alliances, you\'ll expand your empire over pre-World War I Europe. You\'ll have to watch your back as you make and break deals, un-hatch traitorous plots, negotiate, and outwit others to gain dominance of the continent.
This is the 2022 edition
Star Trek Ascendancy - Ferengi Dice Pack
Contains 9 Ferengi themed dice, with a Ferengi symbol replacing the \'6\' face. For use with Star Trek: Ascendancy.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Star Trek: Ascendancy - Cardassians Dice Pack
Contains 9 Cardassians themed dice.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Star Trek: Ascendancy - Romulans Dice Pack
Contains 9 Romulan themed dice.
Star Trek: Ascendancy - Klingons Dice Pack
Contains 10 Klingon themed dice.
Pax Pamir: Second Edition
In Pax Pamir, players assume the role of nineteenth century Afghan leaders attempting to forge a new state after the collapse of the Durrani Empire. Western histories often call this period "The Great Game" because of the role played by the Europeans who attempted to use central Asia as a theater for their own rivalries. In this game, those empires are viewed strictly from the perspective of the Afghans who sought to manipulate the interloping ferengi (foreigners) for their own purposes.