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Cavemen: The Quest for Fire
Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!
Rails of New England
New England Rails is a business game set in 19th century New England for two to five players. Each player takes on the role of a would-be business tycoon seeking to increase profits by expanding business holdings and connecting them by railroad to major cities.
The Heavens of Olympus
Zeus, the greatest of the gods, has decided that he wants to construct a universe to gaze upon from high atop Mount Olympus. He has enlisted the help of several unknown gods to do this for him.
Assyria
2000 BC. A new empire is about to emerge in the north of Mesopotamia.
Nomadic tribes gather under the leadership of Assur, a city-state dedicated to the cult of the powerful mountain god.
Utopia
The king of Utopia has invited princes of the greatest civilizations of antiquity to come and live within the walls of his city, welcoming in doing so, the architectural wealth of their far-away cities.
Merlin's Beast Hunt
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
Prowler's Passage
In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
Season of Prophecy Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Apocalypse Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Season of Epiphany Pack - Twilight of the Gods
New to Twilight of the Gods, three new Seasons are ready to be revealed for the Age of Revelation!
Seasons are 50-card packs that expand upon the current Age (in this case, Age of Revelations). Each pack includes at least one new Deity card plus new cards for each faction (and a few original base game cards) with enough copies to reach your full deck-building potential.
Darkest Night: Miniatures Set
Darkest Night: Second Edition brings a unique fantasy world to your table through its story and theme. With the miniatures set, you can add some extra flair to your Darkest Night board game or use the Darkest Night characters with any of your other games.
Tawantinsuyu: The Inca Empire
Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Kibble Scuffle
Wow, you have a lot of cats, and they all need to eat! Clash their personalities in fun and exciting ways to feed them kibble and win the game. Using the game box as a cat food box to store the food cubes, players take turns placing their cats at bowls and resolving their abilities. For example, the Pounce Cat removes a cat at a bowl. The Greedy Cat eats two food cubes. The Mangy Cat forces another cat to move away from their bowl. Once there are 5 cats at any food bowl, the feeding (scoring) phase begins, followed by a new round.
Light vs. Dark - Quarriors!
In Quarriors! Light vs. Dark, players take on the roles of Quarriors, mighty mystical warriors who have the power to capture dangerous quarry from the untamed Wilds! They must conjure the mysterious powers of Quiddity, cast powerful spells, and summon their creatures to battle if they hope to overcome rivals and earn their rightful place as the Champion!
Quarriors! Dice Building Game
Quarriors! the game of uber strategic hexahedron monster combat mayhem! Designed by Mike Elliott and Eric M. Lang, Quarriors! is a unique blend of strategy and chance featuring the dice building game mechanic!
Fifth Avenue
Building in New York City is booming and everyone wants to get in on the new fad – buildings that touch the sky: skyscrapers! Players compete to build their sky scrapers in the best locations, but what is a good location? One with shopping – and the more shopping, the better!
Mammoth Hunters
Imagine a cold and windy autumn day about 30,000 years ago. For hours the hunters have shadowed the mammoth herd. Will they succeed? Will they be able to bring down one of the huge beasts? If they succeed, the beast will feed the tribe for many weeks
Passing Through Petra
At the intersection of the most well-traveled trade routes in the old world lies a city within rose-colored cliffs. A place where caravans miles long enter the city, through a narrow canyon called “the Siq.” Inside, traders from faraway lands find shelter and a place to trade their wares among the stunning buildings carved into towering red rocks.
Gloomy Graves
Can you bury the competition?
In Gloomy Graves, you work as a gravedigger in a dark fantasy world where epic battles rage continuously. The corpses of pixies, goblins, unicorns, cyclops, and dragons have begun to pile up, so you’ve got your work cut out for you…
Hermagor
Hermagor
In a distant land, many years ago there rose a great and wealthy city. Its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory men, artisans, and adventurers brought to the city all kinds of merchandise to sell there: weapons, ancient books, precious relics, and the rare dragon eggs.
Doodle Dungeon
A dream comes true; players have acquired their own dungeon! Today they visited it for the first time and found a gigantic cave! Hold on a second, the cave is empty! Where’s the dungeon? There aren’t any maze-like walls, no sneaky traps, and above all, no hero-slashing monsters!
Spy Connection
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection players travel Europe to fulfill their missions as quickly as possible. To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill 7 missions first, wins the game.
The Way of the Bear
The Way of the Bear
Long long time ago, before age of human, there were four bear clans who help the king to reign over Northeast Asia. The time has come for the king to decide who will be the heir to the throne. The clans send their princes to the world to acquire all the qualifications to be the next king. They travel from town to town and build sacred bear statues; they inherit knowledge of religion, education, military, and commerce in return. The new journey is about to begin. Who will succeed to the throne?
Executives - The Networks
So youʼve proven your worth in the past. We know you can run an ordinary TV network. Big deal. We have a bigger challenge for you. Here are 12 unique Network Executives, each with their own weird characteristics. Every Executive has powers, but they also have significant liabilities. Can you master each executiveʼs idiosyncrasies, draft the best Season 0 cards, claim your true status as a Mogul, and come out on top?