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Merlin's Beast Hunt
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£49.95Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
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Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
As one of the competing mages, you will use your share of 80 custom dice as seeds to hold semi-transparent cards that represent fences of bamboo, lightning, thorns, and water. Use these fences to capture magical beasts: chimeras, unicorns, basilisks, and centaurs. The winner of the tournament is the magician who has the most points for capturing beasts and building fences. That Wizard will become the Champion of Magic!
Components:
- 80 x custom dice
- 18 x beasts with bases
- 35 x tokens
- 64 x clear fence cards
- 1 x Game Board
- 1 x Rulebook
Data sheet
- Minimum players
- 2
- Maximum players
- 4
- Average game length
- 45 min
- Minimum age
- 14
- Easy Transport
- No
- Language
- English
- Difficulty level
- Medium
- Mechanism
- Area Majority / Influence
Dice Rolling
Enclosure
Hand Management - Category
- Abstract Strategy
Card Game
Dice
Fantasy
Territory Building
Specific References