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  • Mechanism: Dice Rolling
  • Mechanism: Player Elimination
  • Category: Abstract Strategy
  • Category: Deduction
  • Category: Spies/Secret Agents
Human Punishment: The...
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Human Punishment: The Beginning

£34.17 £56.95
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Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid! 3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. 

Availability: In stock
Fangs
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Fangs

£11.10 £18.50
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Fangs is a re-implementation of the social deduction game Shadow Hunters. Players are secretly dealt characters that belong to one of three teams: vampires, werewolves, or humans. The vampires and werewolves win by destroying the other team, while the humans are generally trying to simply stay alive (though some characters may end up aligning with one of the other two teams).

Availability: In stock
Merlin's Beast Hunt
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Merlin's Beast Hunt

£19.98 £49.95
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Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.

Availability: In stock
Bombers and Traitors - Good...
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Bombers and Traitors - Good Cop Bad Cop

£8.97 £14.95
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Bombers and Traitors is an expansion to Good Cop Bad Cop® that reduces the player requirement to go as low as 3 players while adding another layer of deduction and new opportunities for deception. You will not only be investigating players to find out who is Honest and who is Crooked, but also to figure out if anyone is a Bomber or a Traitor. Additional Equipment cards have been added to aid you in your new tasks. It plays 3-8 players in 10-20 minutes.

Availability: In stock
Undercover - Good Cop Bad Cop
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Undercover - Good Cop Bad Cop

£8.97 £14.95
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The Undercover expansion to Good Cop Bad Cop® provides each player with an undercover assignment, offering new opportunities to hide Integrity cards and to take special actions. New Equipment cards will help you identify the sneakiest of Kingpins and eliminate even the most resilient Agent. Your Cover protects one of your Integrity cards from investigation and gives you a unique ability that only you can use. Hand out some guns as the Arms Dealer! Protect your teammates as the Bodyguard! Set your sights on your enemies with as the Sniper!

Availability: In stock