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Bequest
Each round, every player gets a hand of five cards that they’ll need to split with their neighbor, representing some of Dr. Schism’s assets. It could be Treasure, Gadgets, the deeds to Hideouts, or even Evidence of his misdeeds! You’ll decide how to split the 5 cards, but split them wisely, as your neighbor will choose who gets which pile! Will you tempt them with the Gadget they’re collecting, hoping they’ll take some damning Evidence with it? Will you offer them 4 of the 5 cards, pushing them to leave you with the one item you really need?
Monster Inn
Good staff is hard to find, especially at a Monster Inn. As dungeon masters, you’ll need to look around the local tavern for battle-hardened monsters for your dark dungeon. But the other dungeon masters in your neighbourhood had the same idea, kicking off a fierce bidding competition for the best monsters! If you\'re not careful, not only will you get the weakest monsters, but you’ll also get one of the nasty humans lurking around the tavern.
Arkwright: The Card Game
Discover a streamlined version of the critically acclaimed “Arkwright” boardgame. A highly economical strategic game for up to 4 players. It’s a big game, in a small, affordable box.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.