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Guild Master

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£49.95
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Trouble is on the rise. And for adventuring guilds this spells opportunity.

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Trouble is on the rise. And for adventuring guilds this spells opportunity.

Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners’ dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.

You can’t do it all, so set your priorities and know when to take risks to get ahead.

Components

  • 1 x Board
  • 4 x Order Boards
  • 4 x Upgrade Boards
  • 4 x 13 Order Cards
  • 4 x Guild Screens
  • 4 x Guild Ribbons
  • 4 x Fame markers
  • 4 x Contest tokens
  • 1 x Round marker
  • 1 x Builder Cost marker
  • 20 x 1 Gold tokens
  • 20 x 2 Gold tokens
  • 12 x 5 Gold tokens
  • 4 x 20 Gold tokens
  • 35 x Common Contract cards
  • 30 x Heroic Contract cards
  • 30 x Legendary Contract cards
  • 24 x Novice Adventurer cards
  • 24 x Adept Adventurer cards
  • 16 x Hero Adventurer cards
  • 8 x Legend Adventurer cards
  • 6 x Starting Skill Upgrade tokens
  • 18 x Skill Upgrade tokens
  • 15 x Core Upgrade tokens
  • 6 x Prestige Upgrade tokens
  • 30 x Dice
GoodGaPub-256317

Data sheet

Minimum players
2
Maximum players
4
Average game length
120 min
Minimum age
10
13
Mechanism
Action Queue
Auction/Bidding
Bribery
Command Cards
Deck, Bag, and Pool Building
Dice Rolling
End Game Bonuses
Hand Management
Income
Market
Negotiation
Simultaneous Action Selection
Stat Check Resolution
Take That
Turn Order: Role Order
Variable Player Powers
Category
Card Game
Deduction
Dice
Fantasy
Negotiation
Language
English
Difficulty level
Medium

Specific References

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