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Standard USA Chimera Card Sleeves (57.5x89mm) Premium - 50 Pack [ref:7078]
"Race! Formula 90" Card Sleeves - Ultra Fit (55x80mm) Premium 50 Pack [ref:7137]
"Lost Cities" Card Sleeves - Magnum Ultra-Fit 50 Pack (70x110mm) [ref:7144]
"Dwarf King" French Tarot Card Sleeves - Magnum 50 Pack (61x112mm) [ref:7143]
"7 Wonders" Card Sleeves - Magnum Ultra-Fit (65x100mm) - Purple backside [ref:7102C]
Pulsar 2849
Pulsar 2849
It is the year 2849, one millennium after the Gold Rush, and the mining of raw materials has reached a whole new level. Humankind has successfully tested the first Stellar Mirror and harnessed enough power from a Pulsar to open the first space gate.
A New Era has just begun...
On Mars + Upgrade Pack
Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.
MicroMacro – Crime City
Welcome to Crime City, a city where crime lurks around every corner. Disatrous secrets, devious robberies and cold-blooded murders are the order of the day here. The local police are no longer able to control the situation. Therefore, the work of clever investigators is required. MicroMacro - Crime City is a cooperative detective game. Together, the players solve 16 tricky criminal cases by determining motives, finding evidence and convicting the perpetrators. An attentive eye is just as important as a deductive talent in order to unravel everything riddle on the 75 x 110 cm large game board. A magnifying glass is included in the game to help with finding every detail.
LYNGK
LYNGK
It is a synthesis of the 6 games of the GIPF project
It is played with tokens of 5 different colors. During the game, each player must claim 2 colors, with which tokens they will create a network of multiple movements. The goal is to form stacks of 5 different colored tiles.
Keyflower
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player\'s own tiles, but also from the tiles in the other players\' villages and from the new tiles being auctioned.
Istanbul: The Dice Game
Welcome to the Bazaar of Istanbul! As cunning merchants, players need to outdo their competitors in order to become the sole Master of the Trade Guild. Turn after turn, they contend with each other for money and goods. Their faithful assistants, represented by custom dice, support the players in their endeavours. Using their income wisely, players can invest in improved abilities or purchase the much-desired rubies straight-away. With a little bit of luck and the right strategy, the first player to collect a certain amount of rubies will come out victorious as the next Master of the Trade Guild.
Istanbul: Mokka & Bakschisch
Those who have mastered the trade, why don’t you plan to expand your range of goods with coffee? The expansion Mokka & Bakschisch offers you four new places with services and the opportunity to exchange rubies for coffee.
Istanbul Big Box
Welcome to the hustle and bustle of the bazaar district of Istanbul! Merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: Wheelbarrows have to be filled with goods at the warehouses and then swiftly transported to the various destinations by the assistants. The goal of the merchants is to be the first to collect a certain amount of rubies.
Istanbul
Welcome, merchant, to the Bazaar of Istanbul!
Use you assistants well in this strategy game and collect of the rubies faster than your opponents!
GIPF
GIPF
This modern game has already become a classic and takes the category of abstract games to a level until recently unknown
In GIPF, two players alternately move their pieces along the crossed lines of the board. It is a challenging strategy game in which whoever manages to beat his opponent with the best tactics wins.
"Almost-A-Penny" Card Sleeves (2 5/8 x 3 5/8in) [ref:7105]
"Almost-A-Penny" Card Sleeves (2 5/8 x 3 5/8in) [ref:7105]
Pack of 100 Card Sleeves to protect the cards of your games. Ultra-Snug size™ "Almost A Penny" (2 1/2 x 3 1/2 inch)
Standard USA Chimera Card Sleeves (57.5x89mm) Premium - 50 Pack [ref:7078]
Standard USA Chimera Card Sleeves (57.5x89mm) Premium - 50 Pack [ref:7078]
Pack of 50 Card Sleeves to protect the cards of your games.
Yucatan Card Sleeves - Narrow (54x80mm) Premium - 50 Pack [ref:7136]
Yucatan Card Sleeves - Narrow (54x80mm) Premium - 50 Pack [ref:7136]
Pack of 50 Card Sleeves to protect the cards of your games. Premium Size Yucatan Narrow (54mm x 80mm)
"Race! Formula 90" Card Sleeves - Ultra Fit (55x80mm) Premium 50 Pack [ref:7137]
"Race! Formula 90" Card Sleeves - Ultra Fit (55x80mm) Premium 50 Pack [ref:7137]
Pack of 50 Card Sleeves to protect the cards of your games. Premium Race size! Formula 90 (55mm x 80mm)
"Lost Cities" Card Sleeves - Magnum Ultra-Fit 50 Pack (70x110mm) [ref:7144]
"Lost Cities" Card Sleeves - Magnum Ultra-Fit (70x110mm) [ref:7144]
Pack of 50 Card Sleeves to protect the cards of your games. Premium Magnum Silver "Lost cities" size (70mm x 110mm)
"Dwarf King" French Tarot Card Sleeves - Magnum 50 Pack (61x112mm) [ref:7143]
"Dwarf King" French Tarot Card Sleeves - Magnum (61x112mm) [ref:7143]
Pack of 50 Card Sleeves to protect the cards of your games. Premium Magnum Platinum size (61mm x 112mm)
MTG/CCG Card Sleeves (63.5x88mm) - 80 Pack Blue backside [ref:7141C]
MTG/CCG Card Sleeves (63.5x88mm) - 80 Pack Blue backside [ref:7141C]
Pack of 80 Card Sleeves to protect the cards of your games. Premium card size (66 mm x 91 mm)
MTG/CCG Card Sleeves (66x91mm) - 80 Pack Black back [ref:7141A]
MTG/CCG Card Sleeves (66x91mm) - 80 Pack Black back [ref:7141A]
Pack of 80 Card Sleeves to protect the cards of your games. Premium card size (66 mm x 91 mm)
Mini Euro Card Sleeves Premium (45x68mm) [ref:7080]
Mini Euro Card Sleeves Premium (45x68mm) [ref:7080]
Pack of 50 Card Sleeves to protect the cards of your games.
"7 Wonders" Card Sleeves - Magnum Ultra-Fit (65x100mm) - Purple backside [ref:7102C]
"7 Wonders" Card Sleeves - Magnum Ultra-Fit (65x100mm) - Purple backside [ref:7102C]
Pack of 100 Card Sleeves to protect the cards of your games.
Purple backside
"7 Wonders" Card Sleeves - Magnum Ultra-Fit (65x100mm) [ref:7106]
"7 Wonders" Card Sleeves - Magnum Ultra-Fit (65x100mm) [ref:7106]
Pack of 80 Card Sleeves to protect the cards of your games.
"Race! Formula 90" Card Sleeves - Ultra Fit (55x80mm) [ref:7132]
"Race! Formula 90" Card Sleeves - Ultra Fit (55x80mm) [ref:7132]
Pack of 100 Card Sleeves to protect the cards of your games.
Dark Alleys - Dungeon Petz
Dungeon Petz: Dark Alleys
Bringing you more than just new pets, cages and magic items, the Dungeon Petz: Dark Alleys has a whole new district in the town. This is the heart of the expansion. It’s kind of a back alley district in the Imp town where all the weird existences live and try to do their business.
Codenames: Duet XXL
Codenames: Duet XXL, the cooperative version of our popular word association game, brings an improvement over its smaller predecessor with more comfortable play.
Both players and reviewers positively evaluated the bigger version. "The XXL treatment for Codenames appeals both to function and form: it is both easier and more satisfying to play in its giant configuration." (I Slay the Dragon)