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2 Minutes to Midnight
2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.
Spirit Island: Deluxe Invader Board
The Spirit Island Deluxe Invader Board is a supplemental product to Spirit Island. You must have the core game to play.
Intrepid
Intrepid is a game about surviving 220 miles above Earth aboard the International Space Station. Players take the role of astronauts from a variety of nations, bringing their unique technologies to bear. Players must work together to generate enough life-sustaining resources each round, all while working to resolve the disaster they are facing.
The Gallerist (Includes UPGRADE PACK & Scoring Expansion)
Includes The Gallerist with the NEW Scoring Expansion plus both KS SG Pack #1 & #2
Clinic: Deluxe Edition – 5th Extension
Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.
Clinic: Deluxe Edition – 3rd Extension
Clinic: Deluxe Edition – 3rd Extension adds 12 expansions and 3 related variants to Clinic: Deluxe Edition
Clinic: Deluxe Edition – 2nd Extension
Clinic: Deluxe Edition – The Extension 2 adds 13 expansions and 1 variant to Clinic: Deluxe Edition
Khôra: Rise of an Empire
In Khôra: Rise of an Empire, each player is the head of a blossoming city-state in Ancient Greece.On your turn, you must take 2 of the following 7 Actions: Philosophy, Legislation, Culture, Trade, Military, Politics, or Development. Choose Actions that align with your strategy, but which also work with your dice roll.You will need to adapt your strategy constantly and strengthen your Actions by moving your markers up on your Economy, Culture, and Military Tracks.Move up on the Taxes Track to collect highly sought-after Drachmas, the Troop Track to Explore and gather Knowledge tokens, and the Glory Track to capitalize on your Knowledge.
Unlock Achievements and, above all, make sure you have the most points at the end of the 9th Round to be crowned with the laurels of victory
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Blue Skies
Blue Skies is fast-playing game for 2-5 players from the designer of Caravan and Burger Joint.
The year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that’s trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?
Magic: The Gathering – Heroes of Dominaria Board Game
In Magic: The Gathering – Heroes of Dominaria Board Game, players take on the role of a powerful hero as they travel to the lands of Dominaria. As the player explores the ancient lands, they need to build sites, rediscover lost artifacts, and confront the sinister Cabal in order to gain the resources needed to save the multiverse before rival heroes do.
Imperial
Each player represents an international investor. The players attempt to increase their capital and gaining influence in the most powerful European nations.
Beyond the Sun
Beyond the Sun is a space civilization game in which players collectively decide the technological progress of humankind at the dawn of the Spacefaring Era, while competing against each other to be the leading faction in economic development, science, and galactic influence.
Nemo Rising: Robur the Conqueror
Nemo Rising: Robur the Conqueror
Nemo Rising: Robur the Conqueror is a co-operative board game that follows the new adventures of Captain Nemo and the crew of the Nautilus, as reintroduced by C. Courtney Joyner in his novel, Nemo Rising. The game allows 1-4 players to assume the roles of the protagonists of the series — Captain Nemo, Sara Duncan, Adam Fulmer, or Ulysses S. Grant — as they explore new worlds, overcome dangerous obstacles, and complete challenging missions.
Heroes of Might & Magic III: The Board Game
Do you stand beside Queen Catherine Ironfist and vanquish the lurking chaos? Do you help the power-hungry Mutare fulfill her plans and turn her into a dragon? Or, maybe you despise all of this and want, together with Sandro, to cover the whole world with the shadow of death? Move through the beautiful land of Antagarich, plunge into adventures and strategic battles with endless possibilities.
Kingdom Legacy: Feudal Kingdom - Adventures
This is an expansion for Kingdom Legacy: Feudal Kingdom.
It offers 3 rounds of play, and 29 new cards to explore by embarking on adventures. It will take at least 10 rounds to explore all of them, so the contents of this expansion will overlap with future expansions played, so it is recommended to play this as one of your first 5 expansions.
To play, you need to perform a purge 10 and purge 1 permanent card.
Kingdom Legacy: Merchants
This is an expansion for Kingdom Legacy.
It offers 4 rounds of play, and 26 new cards, most of which you need to purchase from the merchants. But beware, each merchant is only available for 1 round, and once they leave, their offers are lost forever. Most of the 4 rounds of this expansion will be spent gathering the resources needed to purchase cards from the merchants. To actually use and develop those cards, you need to play further expansions, such as the built-in expansions of the base game.
Kingdom Legacy: Feudal Kingdom
You’ve claimed the land. Now let’s get to work, there is a kingdom to build...
Kingdom Legacy is a unique solo campaign full of exploration delight and adventure: Discover new cards and learn how to use them to your advantage and how to survive hardships.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
A Game of Thrones: The Board Game – Mother of Dragons
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and an overlay of the Eyrie, as well as new characters and mechanics to bring House Targaryen and House Arryn into the fray. As you make your claim to the Iron Throne, you can call other Houses to your cause with the new vassal mechanic, or even ask for aid from the Iron Bank of Braavos. But be cautious, for the Iron Bank will have its due, and if your campaign proves to be a poor investment, the money lenders\' retribution will be swift.
Dune: War for Arrakis
Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist.
A Game of Thrones: The Board Game
In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!
Dune: War for Arrakis - The Spacing Guild
The Spacing Guild expansion introduces a Space Board where Guild Heighliners will race through space to bring reinforcements to Arrakis, as well as one Heighliner Board for each faction, where players will stow the reinforcements they’re able to get from the Imperium forces and send hurtling across space to deploy at Arrakis.