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Apiary: Expanding the Hive
Apiary: Expanding the Hive adds to the variety of the core game with components all designed to fit inside the original insert and a comprehensive appendix that covers the core game and the expansion. It features a few bigger additions (7 new hive mats, 15 unique frames, and 15 new seed cards), along with a greater variety of tiles and tokens, plus a few updated components.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Earthborne Rangers
"Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago."
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
The Thing: Infection at Outpost 31
It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth\'s native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.
Eclipse: Second Dawn for the Galaxy Playmat
Official playmat for use with the game. Double sided, one standard side and the reverse for a 5 player game. Size is 90x90cm.
Xia: Embers of a Forsaken Star
This is the first expansion for the game Xia: Legends of a Drift System.
Iron Clays (compatible with Brass)
A set of 100 Iron Clays in 5 denominations, in a box, initially available as an add-on in the KS for Brass.
Dune: Board Game - Special Edition
Let the spice flow! The beloved strategy game set in the incredible world of Frank Herbert\'s DUNE returns in an updated edition. Who will gain control of the planet that is home to the only source of the most valuable substance in the known universe? This special edition includes three exclusive miniatures: the Storm, the Worm and the Atomic Explosion.
Anachrony: Exosuit Miniature Pack
The Exosuit Miniatures Set adds 24 super-sized (55 mm tall) Exosuit miniatures to Anachrony, replacing the cardboard Exosuit hex tiles.
Dune: Imperium – Rise of Ix
Conflict spreads across the Imperium in Dune: Imperium – Rise of Ix, the first expansion to the award-winning board game. Enter the fray as one of three new Great Houses with unique leader abilities. Acquire technological innovations from the planet Ix for a lasting strategic advantage. Deploy fearsome dreadnoughts to rule the skies above Arrakis. Dispatch subtle infiltrators to outmaneuver your opponents. Dominate the Imperium in the new Epic game mode for a more intense, high-stakes challenge.
Welcome To The Moon
Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.
Planet
A world is taking shape in the palm of your hands. Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated and diverse Planet!
Escape the Dark Sector
A simple, sci-fi adventure game with a focus on atmosphere, storytelling and player cooperation – perfect for newcomers to tabletop gaming! It takes about two minutes to set up, lasts around 45 minutes, and no two games are ever the same.
Dune: Board Game
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Galaxy Trucker
The ageless classic has relaunched! It\'s modernized, faster, more accessible, and just as fun as ever!
Build a space ship and fly across the Galaxy. Transport goods. Fight pirates. Dodge meteors. Watch fellow players\' ships explode as you fly on to victory!
Load up for an intense, humor-filled haul with Galaxy Trucker. It\'s an absolute blast!
Dune: Ixians & Tleilaxu
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.
Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.
Terraforming Mars: Turmoil
Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.
The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.
Terraforming Mars: Colonies
Terraforming Mars: Colonies
Our world has widened before us. Corporations expand their operations to all corners of the solar system in pursuit of minerals and resources. Most places are not suited for terraforming, but building colonies may greatly improve your income and your possibilities in achieving that higher goal — the terraforming of Mars. Send your trade fleet to distant moons! Colonize the clouds of Jupiter! And let your Earth assets propel you to success!
Terraforming Mars: Hellas & Elysium
Terraforming Mars: Hellas & Elysium, the first expansion for Terraforming Mars,