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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Fabled: The Spirit Lands
The End of Times is coming. The Gods have ruled over the human and spirits worlds for æons, but soon the time will come for them to depart into oblivion. On the verge of the Universe facing its rebirth, the Gods will entrust its reigns to the worthiest among the sage brotherhoods of humans. The greatest contest has begun, one neither world has ever seen before!
Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Votes for Women
Votes for Women is a card-driven game covering the American women\'s suffrage movement from 1848-1920, culminating with the ratification (or rejection) of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play, with co-operative and solitaire play against the "Oppobot."
Adventure Games: Monochrome Inc.
A thrilling adventure set in the headquarters of Monochrome Inc., a biotech company with some nasty secrets. You manage to get inside, and then it’s up to you to figure out what to do. Similar to a PC adventure game, players have to explore spaces, combine items, find clues, and talk to people. Step by step, you’ll start to grasp the plot and devise a plan. A fascinating story unfolds with each action. Teamwork makes the dream work. A board game with simple rules in three chapters for players 16 years and older.
Adventure Games: The Dungeon
You wake up in a dank dungeon. It seems impossible to find your way out, especially since none of you can remember what brought you there. Similar to a PC adventure game, players have to explore spaces, combine items, find clues, and talk to people. Step by step, you’ll start to grasp the plot and devise a plan to escape. Leave no stone unturned. Exciting to the end. A board game with simple rules in three chapters for players 12 years and older.