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Hive Of The Ghoul-Kin - Epic Encounters
Confront formidable, flesh-eating foes with this Epic Encounters warband box!
Ghouls teem in the darkness, stealing up from their subterranean kingdom to filch corpses wherever they can find them. There’s not an undisturbed graveyard to be found on the continent.
Barrow of the Corpse Crawler - Epic Encounters
Pit your roleplaying group against a ravenous Corpse Crawler with this Epic Encounters boss box! Compatible with fifth edition or any fantasy roleplaying game.
There are things in the endless passages beneath the world; things that feast on the dead. Things that carry death with them, spewing foulness in their wake as they drag their vast bulk through an endless darkness. The corpse crawler. An enormous worm, oozing through the illimitable darkness, drawn ineluctably by the scent of the dead. And who knew death had undone so many?
Dune: Adventures in the Imperium - Agents of Dune Box Set
Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the eyes of the entire Imperium watching your every move, can you retain control of Arrakis?
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Golem
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.
Tawantinsuyu: The Inca Empire
Gather your people from the villages below and use their unique abilities to strategically place them where they can perform the greatest tasks for you. Climb the steps of the Sun Temple, reaping the rewards of your piety. Build structures that both nourish your people and provide you with benefits no other has at their disposal. Muster an army and conquer villages in the four realms of Tawantinsuyu. Prove yourself a worthy successor to Pachacuti and lead the Inca to glory!
Sierra West
Sierra West comes with four modules, each comprised of its own unique set of special cards and parts to be combined with the game’s basic components to create a unique mode of play. During setup, the players choose a module, then build a mountain of overlapping cards with the corresponding deck. Each module adds new thematic content, alternate paths to victory, and interesting twists on the core mechanics.
Merv - The Heart of The Silk Road
The ancient city of Merv. A gateway between the East and the West. A hub of scholarship and trade. The greatest city in the world.
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.