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Nestlings
In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.
Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Arena: For The Gods! [DE]
Arena: For The Gods!
Welcome to the Arena of the all-powerful, where only the greatest mythological heroes fight to please the Gods. With Arena, dive into a universe in which heroes from 6 different mythos fight together for the entertainment of their Gods. Handpicked by a divine hand for a battle to the death, you\'re assuming the role of a powerful fighter
Hostage Negotiator
In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an unscrupulous figure hell-bent on having his or her demands met.
Dice Theme Park: Deluxe Add-ons
This deluxe add on box takes Dice Theme Park to new heights! Included in this box are 3D monorails miniatures and the inserts for each player count, the innovations mini-expansion which adds new customisation options to your park, and the surprises mini-expansion which adds exciting new attraction tiles and staff skills with new mechanics.
Dice Theme Park
Dice Theme Park is a dice manipulation board game, all about creating and running your own park of fairground attractions.
Tiny Ninjas Heroes: DragonFire Expansion
(NOTE: THIS IS NOT A STANDALONE PRODUCT. Requires a copy of \'Tiny Ninjas: Heroes\' to play).
Tiny Ninjas: Heroes
Tiny Ninjas: Heroes is a 1-2 player tactical combat game featuring grid-based movement, hand management, and push-your-luck elements.
Tiny Ninjas: The Void Booster Pack
The Void adds 12 new ninja cards to Tiny Ninjas.
Tiny Ninjas
The original Tiny Ninjas, also referred to as Tiny Ninjas OG.
A 1-2 player fast-action card and dice battling game. Players start with 10 health and compete by attacking and defending with ninja cards in an effort to reduce their opponent\'s health to zero. Whoever does this first, wins.
Here To Slay
Assemble a full party of heroes to slay dangerous monsters (and sometimes sabotage your friends)! A roleplaying fantasy strategy card game from the makers of the smash-hit Unstable Unicorns.
Ratzzia
The pantry shelves are nearly overflowing with food and the mice are rushing to collect what they need to ensure their families have enough to eat through the harsh winter. Each family forages for themselves, trying to do the best for the wee offspring. The first to fill their little sack will be the envy of all mousedom.
Pandemic: Hot Zone - Europe
From designer Matt Leacock, Pandemic: Hot Zone – Europe tasks you and your team with finding the cures to three diseases threatening the continent of Europe. Four new characters arrive to make up your elite disease-control unit, complete with their own special actions and uses. A new mutation module adds an extra layer of challenge to curing the diseases, creating unique obstacles that will need to be overcome as a team.
Pandemic: Hot Zone - North America
Based on the best-selling Modern Classic, this streamlined, quick-playing cooperative game features the same nail-biting team experience of playing against the game itself but in a smaller form that you can take anywhere and play in a shorter time! North America is threatened by three diseases - will you make the right strategic choices to cure all three in time?
Zombie Teenz Evolution
Zombie Teenz Evolution is a co-operative game: all players win (or lose!) together against the zombies. To win, you must bring the four ingredient crates to the school before the zombies overrun the four buildings in the town.
Pandemic
Race against time to rid the world of deadly diseases in this thrilling cooperative game! Put your head together with your friends to best use your characters\' abilities as you travel the world and seek cures in this all-time classic game of tense decisions.
Merlin's Beast Hunt
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
Hanabi
A satisfyingly tricky cooperative card game that tests players\' ability to communicate indirectly - because you are the only person who can\'t see what your cards are.
So, You've Been Eaten
A miner collects crystals from inside the stomach of a giant space Beast, having been ingested as part of their devotion to intergalactic capitalism. The Beast naturally attempts to digest the Miner, using Bacteria and Immune Responses, and trying to avoid the Miner’s use of tools and equipment.