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Lords of Ragnarok
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts.
Lords of Ragnarok: Enhanced Runes
Replace your core box cardboard runes and forges with premium acrylic runes (stylized as bone).
Lords of Ragnarok: Seas of Aegir
The Aegir monument introduces Snekkar ships. Each player will receive four such boats and will be able to put them on the board in the spot with their Drakkar and then move them on the same rules as their Drakkar (dividing the movement between their Snekkar and/or their Drakkar). The Aegir monument replaces either Thor or Odin from the base game, and Nagflar will replace Loki as an alternate boss.
Lords of Ragnarok: Terrain Expansion
Terrain expansion adding high quality models of temples, settlements and mythical realms.
Lords of Ragnarok: Stretch Goals
Lords of Ragnarok: Stretch Goals contains all of the Gamefound Stretch Goals from the Lords of Ragnarok campaign.
The Smoky Valley
Welcome to Griffintown! The most dynamic industrial city in North America!
Blood Rage
Take control of Viking clans and battle to gain as much glory as possible before Ragnarok consumes the land! This visually striking game is fast-paced but highly strategic.
Disney Sorcerer's Arena: Epic Alliances Core Set
Become the next Master Summoner in this Disney-themed strategic battle arena game, where every choice you make determines your legacy! Recruit a fantastical battle-ready roster of Disney and Pixar heroes and villains, creating incredible combinations that provide endless replayability. Once you’ve summoned your characters to battle in the Sorcerer’s Arena, strategize their every move using their unique abilities to earn the most victory points. Learn as you go in this expandable tabletop game inspired by the popular mobile game, overpowering your foes to win the ultimate Disney and Pixar battle royale!
Messina 1347
In 1347, merchant galleys from the Crimean Peninsula arrived in Sicily and docked at the ancient port of Messina. The galleys had rats. The rats had fleas. And the fleas carried a plague that would come to be known as the Black Death. Over the next four years, in cities across Europe, half the population would die.
Tekhenu: Time of Seth
Tekhenu: Time of Seth adds new layers of interaction and new options to Tekhenu: Obelisk of the Sun. A new board opens up options of conquering neighboring lands to receive in-game benefits, as well as new scoring opportunities.
Golem
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.
Tungaru
A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.
Alma Mater
Serve as a headmaster of an independent university in the 15th century. Strengthen your school\'s reputation and standing by recruiting the best staff and students, exchanging knowledge with other schools and becoming experts in the school\'s four disciplines!
Musical Chairs
Musical Chairs is a whimsical card game for 2-4 players that sends the players back to their youth!
Timing is everything with card play simulating the crescendo of the music. Moving around the game board, players battle for the best chair cushions in order to plump up their scoring. The remaining cards in their hands can make spots even more lucrative. If multiple players end the round on the same spot, they battle “cheek-to-cheek” to see who gets the chair and who ends up on their derrière!
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.