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Oceans: Legends of the Deep
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.
Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Voidfall
Voidfall is a space 4X game that brings the genre to Euro enthusiasts\' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals\' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.
Tapestry: Fantasies & Futures
Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Antiquity Quest
Your goal in Antiquity Quest is to have the highest score a the end of the game. You can choose to play either a single round for a quick game (20-30 min) or a complete game in which you\'ll tally scores over three rounds (60-90 min)
Tapestry: Arts & Architecture
Choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations, tapestry cards, tech cards, and landmark cards/miniatures in this second expansion for Tapestry.
Evolution
Create and adapt your own species in a dynamic ecosystem with hungry predators and limited resources.
Traits like Hard Shell and Horns will protect you from Carnivores, while a Long Neck will help you get food that others cannot reach. With over 12000 different species to create, see who will best adapt their species to eat, multiply and thrive
Kavango
Travel to the vast wildernesses of Southern Africa and step into the role of a Conservation Expert. Embark on a re-wilding journey as you transform your own unique landscape into a thriving nature reserve. Over three fast-paced rounds of simultaneous turns and card drafting, you will build a flourishing ecosystem. As you grow your nature reserve, you must complete research tasks to earn money to invest in protection and provide a haven for vulnerable and endangered animals. As the game progresses, your choices become harder and your strategy more complex as you aim to build the highest scoring nature reserve.
Forest Shuffle: Woodland Edge
Immerse yourself in the serene beauty of nature with Forest Shuffle: Woodland Edge.
This expansion set for the beloved Forest Shuffle game introduces new flora and fauna, enhancing your strategic play with lush edge-of-the-forest habitats. Encounter diverse wildlife, discover hidden pathways, and manage your woodland resources to thrive.
Forest Shuffle
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
7 Wonders 2nd Edition: Cities
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petra and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Innovation: Third Edition
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
Birdwatcher
In this fast, competitive game players are rival wildlife photographers on a hunt to snap photos of the elusive and illustrious birds-of-paradise.
Oceans
Oceans is a stand-alone in the highly acclaimed Evolution product line.
Oceans depicts the interconnected ecosystem of marine life and combines it with the powerful mysteries of the unknown.
Enter a vast, underwater cosmos, with mysteries so bizarre they hardly seem natural! Venture into the deep at your own risk
Catan: Seafarers 5-6 Player Extension - 2015 Refresh
Make your copy of the Catan: Seafarers expansion playable with a fifth and sixth player!
Catan: Seafarers Expansion - 2015 Refresh
Take your games of Catan out onto the water with this expansion! Adds shipping lanes, which are similar to roads, along with water hexes and new water-heavy variant setups.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.