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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Civolution
Hello, student beings! The cosmic faculty of the Technical Academy of Creation is delighted to welcome you to your Civolution, the final exam in Civilization Design!
For this occasion, we prepared a humanoid scenario on an isolated continent. Here, each of you holds the rank of a local deity which is closely linked to its very own civilization and must lead it to success over the other civilizations. Your developmental possibilities are endless and reach from cultural and technical progress to evolutional adaptations. For example, what would you consider more beneficial to your tribes: inventing the wheel or growing wings? Demonstrate your ability to operate your civilization console and show us how well you can adjust to changeable environmental conditions and mild creational chaos.
Tiny Epic Dungeons: Extra Dice Set
12 Additional Dungeons Dice to support all player counts and do not have to pass the dice.
Dice Forge
The gods are offering a seat in heaven for whichever hero defeats their rivals! Manipulate your luck by removing and customising the faces on your dice and earn your place among the divines in this innovative development game.
Galaxy Trucker
The ageless classic has relaunched! It\'s modernized, faster, more accessible, and just as fun as ever!
Build a space ship and fly across the Galaxy. Transport goods. Fight pirates. Dodge meteors. Watch fellow players\' ships explode as you fly on to victory!
Load up for an intense, humor-filled haul with Galaxy Trucker. It\'s an absolute blast!
Machi Koro 5th Anniversary Edition
Machi Koro 5th Anniversary Edition
Welcome to the city of Machi Koro. You\'ve just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Inventors Of The South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
Mountain Goats
In Mountain Goats you work to move your goats to the top of 6 different mountains where they can score points as long as they stay there. You can share spaces with other goats on the way up, but there is only room for one goat at the top of each mountain. If someone else\'s goat moves to the mountain top, they will kick you off and you\'ll have to start your trek over.
Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Camel Up 2nd Edition
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don\'t run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who\'s going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who\'s actually moving!