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  • £11.00 - £75.00

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  • Language: English
  • Mechanism: Simulation
  • Brand: Hegemonic Project Games
  • Brand: Sierra Madre Games
High Frontier 4 All -...
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
Hegemony: Lead Your Class...
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Hegemony: Lead Your Class to Victory

£63.32 £74.49
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The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?

Availability: Out of Stock