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  • Maximum players: 1
  • Maximum players: 5
  • Maximum players: 6
  • Mechanism: Hand Management
  • Category: Civilization
Tapestry: Fantasies & Futures
  • -20%
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Tapestry: Fantasies & Futures

£19.96 £24.95
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Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.

Availability: Last items in stock
Monumental Classic: African...
  • -40%
  • -40%

Monumental Classic: African Empires

£34.17 £56.95
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In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans

Availability: Last items in stock
Tapestry: Arts & Architecture
  • -20%
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Tapestry: Arts & Architecture

£31.96 £39.95
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Choose from a variety of new capital city mats, a new advancement track featuring new types of cards and tiles, plus more civilizations, tapestry cards, tech cards, and landmark cards/miniatures in this second expansion for Tapestry.

Availability: In stock
Race for the Galaxy: Xeno...
  • -25%
  • -25%

Race for the Galaxy: Xeno Invasion

£18.71 £24.95
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Race for the Galaxy: Xeno Invasion is the fifth expansion for the classic game of space conquests, Race for the Galaxy.

Xeno Invasion comprises the third story arc in the game series.  It depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos.  This expansion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO.

Availability: In stock
Race for the Galaxy: Alien...
  • -25%
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Race for the Galaxy: Alien Artifacts

£19.46 £25.95
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Race for the Galaxy: Alien Artifacts

Race for the Galaxy: Alien Artifacts, is the fourth expansion for Race for the Galaxy, is incompatible with earlier expansions for that game, instead taking the game in a new direction. Race for the Galaxy: Alien Artifacts consists of two parts:

46 new cards including 5 new start worlds to add to the base set, plus a set of action cards and start hand for a fifth player. These can be used without the orb cards.

Availability: In stock
Innovation Ultimate
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Innovation Ultimate

£63.96 £79.95
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Innovation Ultimate is a box set containing Innovation and all five of its expansions, which includes a brand new expansion titled The Unseen. Many, many updates have been made to this edition. First, Age 11 has been added, representing the recent past and potential near future at the time of release. Lots of language and mechanics have been streamlined, and in particular, the expansions have all been heavily reworked to be more accessible and easy to include while playing.

Availability: Out of Stock

Kingdom Legacy: Feudal Kingdom - Adventures

£7.95
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This is an expansion for Kingdom Legacy: Feudal Kingdom.

It offers 3 rounds of play, and 29 new cards to explore by embarking on adventures. It will take at least 10 rounds to explore all of them, so the contents of this expansion will overlap with future expansions played, so it is recommended to play this as one of your first 5 expansions.

To play, you need to perform a purge 10 and purge 1 permanent card.

Availability: Out of Stock

Kingdom Legacy: Merchants

£7.95
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This is an expansion for Kingdom Legacy.

It offers 4 rounds of play, and 26 new cards, most of which you need to purchase from the merchants. But beware, each merchant is only available for 1 round, and once they leave, their offers are lost forever. Most of the 4 rounds of this expansion will be spent gathering the resources needed to purchase cards from the merchants. To actually use and develop those cards, you need to play further expansions, such as the built-in expansions of the base game.

Availability: Out of Stock
High Frontier 4 All -...
  • -10%
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
  • -10%
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
High Frontier 4 All
  • -10%
  • -10%

High Frontier 4 All

£71.96 £79.95
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This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.

Availability: Out of Stock
It's a Wonderful World
  • -22%
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It's a Wonderful World

£30.38 £38.95
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You must develop faster and better than your competitors. You’ll carefully plan your expansion to develop your production power and rule over this new world.

Availability: Out of Stock