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  • Maximum players: 5
  • Mechanism: Events
  • Mechanism: Follow
  • Mechanism: Simulation
  • Category: Bluffing
  • Category: Environmental
  • Category: Exploration
Parks (2nd Edition)
  • -20%
  • -20%

Parks (2nd Edition)

£39.99 £49.99
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Parks Second Edition is a celebration of the national parks, and the definitive, new edition of this beloved Keymaster game. Players will explore Acadia, Canyonlands, Shenandoah, Denali, Big Bend, Mesa Verde, and all the rest of these iconic, real-world locations.

Availability: In stock
Slyville: Jester's Gambit
  • -40%
  • -40%

Slyville: Jester's Gambit

£8.97 £14.95
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Jester’s Gambit, the first expansion for Slyville, introduces two new types of cards: Events and Hidden Agendas, to spice up the struggle of the guild leaders in the slyest of all medieval cities! In fact, medieval cities were home to very different types of people, not only pious monks, humble scholars, and trustworthy merchants, but also those who are mischievous, cunning, and dishonest.

Availability: Last items in stock
Tiny Epic Kingdoms (2nd...
  • -24%
  • -24%

Tiny Epic Kingdoms (2nd Edition)

£22.76 £29.95
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You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.

Availability: Last items in stock
High Frontier 4 All -...
  • -10%
  • -10%

High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
  • -10%
  • -10%

High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
High Frontier 4 All
  • -10%
  • -10%

High Frontier 4 All

£71.96 £79.95
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This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.

Availability: Out of Stock
Rising Sun Rising Sun
  • -25%
  • -25%

Rising Sun

£82.46 £109.95
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Master honour, negotiation and warfare in a feudal Japan where the ancient gods have returend to rebuild the empire! This spiritual successor to the smash-hit Blood Rage will test players\' skill to the limits

Availability: Out of Stock
Terraforming Mars: Turmoil
  • -25%
  • -25%

Terraforming Mars: Turmoil

£26.21 £34.95
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Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet.

The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for 3 generations in advance.

Availability: Out of Stock