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Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Colt Express - 10th Anniversary
Players control outlaws who have all come to rob the same train, programming their actions in advance as they climb up and down, loot valuables, avoid the Marshal and shoot at each other! Winner of the 2015 Spiel des Jahres award.
Note: This is not the Happy 10th Anniversary Expansion
Carson City: The Card Game
CARSON CITY – THE CARD GAME
In Carson City – The Card Game, each player is in charge of the development of a city. You and your opponents try to choose the most lucrative parcels of land and buildings. You then have to place these parcels and buildings wisely so as to make your city as prosperous as possible. you can also win the support and gain the help of the most influential people in the city. However, you should not ignore your opponents, as they will try to make the best moves in your stead!
Bitmax Puzzlegame
Bitmax and friends spend their life playing. They do puzzles, play cooperative games, competitive games... Inside this box you\'ll find all of them!
Wanted 7
In the Golden River area in the Wild West, tensions are on the rise during the Gold Rush. Leading local figures are seeing their interests threatened. They need protection! Meanwhile, members of the seven most wanted bands meet up in the saloon to stake their claims.
Colt Express: Bandits - Doc
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Bandits - Cheyenne
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Colt Express: Horses and Stagecoach
Its ride or die!
This expansion adds a 3D stagecoach alongside the train from the base game Colt Express. Bandits also ride horses to aid them in robbing the train. Watchout, the stagecoach is protected by a guard!
Picture Perfect: 5-6 Player Expansion
The expansion contains enough material for a 5th and 6th player. Including alternatively illustrated screens and special exchange cards, which are specially designed for these numbers of players.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Wilmot's Warehouse
In Wilmot\'s Warehouse, your team will work co-operatively to organize the warehouse, using memory, imagination, and silly stories you make up.
Draw product tiles from the stack, discuss what they look like, and place them somewhere you\'ll remember. After you place each tile, you flip it over and can\'t look at it again until the end of the game, so your team has to remember where you\'ve placed previous tiles as you decide where to place new ones.
Wandering Towers: Playmat
The official playmat for Wandering Towers!
The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.
Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.
Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Hanabi
A satisfyingly tricky cooperative card game that tests players\' ability to communicate indirectly - because you are the only person who can\'t see what your cards are.
Colt Express: Bandits - Ghost
In the Ghost expansion, Ghost has always dreamed of getting this valuable suitcase. Ghost\'s move always makes him get closer to the special suitcase. Ghost\'s Fire and Punch hit all the possible targets, Belle included. The Heist action makes Ghost get the special suitcase.
If Ghost has the suitcase at the end of the game, he wins, whatever the loot held by the other bandits.
Colt Express: Bandits - Tuco
Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.
Hanabi: Deluxe
Back with a bang and more dazzling than ever before, the Spiel des Jahres award-winning Hanabi Deluxe version has arrived!Work together to create dazzling firework displays. But there’s a catch… all the powder, wicks and rockets are mixed up! Players hold their cards back to front, so nobody can see their own cards.Find ways to pass and remember information you receive in this extraordinary challenge!
Catan: Seafarers 5-6 Player Extension - 2015 Refresh
Make your copy of the Catan: Seafarers expansion playable with a fifth and sixth player!