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Wandering Towers
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Wandering Towers: Mini-Spell Expansion 3
This expansion includes 2 New Magic Spells for Wandering Towers. New Spells included are Fill a Potion Bottle and Extra Die Roll.
FILL A POTION BOTTLE: If you use this magic spell, you may flip one of your own empty magic potion flask to the full side.
EXTRA DIE ROLL: If you use this magic spell, you may roll a new movement value with the die after a movement card is played, instead of moving the value indicated on the card. If the movement card shows a die or dice, you may roll the die again. In both cases you have to move the result of the roll.
Wandering Towers: Mini-Spell Expansion 2
Mini spell expansion 2 includes: Close Ravenenskeep and Draw 2 Cards.
Close Ravenskeep
Effect: Place this spell face down (bramble side up) atop Ravenskeep. While it is there, no wizards can move into (or onto) Ravenskeep, and no one else can cast this spell. At the beginning of your next turn, remove this spell from Ravenskeep and place it face up with the other spells; Ravenskeep is now open, and the spell is available again.
Draw 2 Cards
Effect: Draw the top 2 cards from the deck. Note: You will not draw to fill your hand to 3 cards at the end of your turn until you have fewer than 3 cards.
Carson City: The Card Game
CARSON CITY – THE CARD GAME
In Carson City – The Card Game, each player is in charge of the development of a city. You and your opponents try to choose the most lucrative parcels of land and buildings. You then have to place these parcels and buildings wisely so as to make your city as prosperous as possible. you can also win the support and gain the help of the most influential people in the city. However, you should not ignore your opponents, as they will try to make the best moves in your stead!
Wandering Towers: Mini-Spell Expansion 1
This expansion contains 2 spells: Retrieve A Card and Movement Swap.
Draft & Write Records: All-Star Bonus Tracks
A (Blue) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Draft & Write Records: Chart Topper Bonus Tracks
A (Pink) Blister that contains: 7 Lead Singers, 8 Musician cards, 4 Backstage cards & 4 production cards.
Players can use these cards to customize their Draft & Write experience. You simply remove a certain cards from the base game and replace them with an equal number of cards of the same type.
Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
By Golly!
A children\'s memory game. A hand of colorful cards depicting birds, worms, etc are dealt to every player, and around 20 cards that match the cards in the player\'s hands are scattered face down around the table. Players must match cards from their hand with cards on the table to clear out their hand. First to do this wins.
Stampede
Stamp collecting: The most dangerous game. They’re polite on the surface, but truly cunning strategists underneath. Featuring colorful art and simple symbology, Stampede plays quickly and elegantly as players plan efficient moves to complete their stamp collection
Spectacular
In Spectacular, you are creating and developing your own animal park for vulnerable species. In order to preserve the species, you must ensure breeding within each habitat.
During the game, you select animal tiles and dice, where the dice represent food for the animals. The color of the dice must match the habitat color of the animal tiles. Each turn provides crucial decision-making where you need to consider whether to draft a die of a certain value or ensure an animal tile which may not be available again.
Wandering Towers: Playmat
The official playmat for Wandering Towers!
The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.
Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.
Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
Draft and Write Records
Do you have what it takes to hit the big time? Can you take your band from performing in your parent\'s basement to the largest stages around the world?
Draft your lead singer, musicians, production and backstage staff. Arrange them in the most harmonious ways to unlock more fans, money and opportunities. Plan your schedule, prioritize your assets and select your travel routes as you grow.
Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.