No products in the cart.
Active filters
Port Royal: The Dice Game
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map.
Smash Up: Marvel
The "shufflebuilding" game Smash Up begins with a simple premise: take the 20-card decks of two factions, shuffle them into a deck of forty cards, then compete to crush more bases than your opponents! Each faction involves a different gaming mechanism, and each combination of factions brings a different gaming experience.
Rulebenders
A theme-traveling adventure with pirates, zombies, dinosaurs, wizards, and more!
Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Inca Empire: The Card Game
Become one of the Inca\'s regional leaders in Inca Empire: The Card Game! Expand the empire by extending your road system, build cities to house your people, and construct temples to please the gods.
Tribes of The Wind
In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.
Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Rulebenders (Spanish)
Lo encontré en un mercadillo. No había visto nada igual, un extraño artefacto de metal con un peculiar dibujo en el centro: un tipo de aspecto simpático sonriéndome, pintado con colores fluorescentes.
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.
Port Royal Big Box
Port Royal: Big Box contains the Port Royal, the first expansion Just One More Contract..., the second expansion The Adventure Begins..., the Gambler promo card, and the standalone game Port Royal: Unterwegs!.
7 Wonders Duel - Pantheon
Court the favour of ancient deities to elevate your fledgling civilisation in this divine expansion to 7 Wonders Duel!
7 Wonders 2nd Edition: Armada
Use your fleet to advance your civilization and do battle with everyone else.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Río de la Plata
In 1536 Pedro de Mendoza founded the city of Buenos Aires along the Rio de la Plata river. After five years, the settlers were forced to leave the city exhausted by difficulties and the continuous attacks from the Querandies natives.
Cartagena - 2nd Edition
First, you can choose which part of the story to play. The basic-game reproduces only the first part of the jailbreak: the escape from the fortress to the sloop; but you may also choose to play the second part through the island of Tortuga or the whole story as well. You can also shorten or stretch the game, varying the number of board segments and/or pirates.
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Phoenicia
Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state.
Caribbean
The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea. They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.
Empire's End
You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire\'s End, 2-4 players compete to keep calamity at bay. Empire\'s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
7 Wonders 2nd Edition: Leaders
Recruit leaders to further your civilization in this expansion to 7 Wonders.
7 Wonders 2nd Edition: Cities
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petra and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
Merchants and Marauders - Seas of Glory
Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.