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Explorers of Navoria: Forgotten Lands
New paths lead to forgotten lands, and with that comes a host of exciting possibilities!
Explorers or Navoria: Forgotten Lands brings a huge range of new content that changes how the game plays. Players will now have asymmetrical powers, and new starting equipment. There is also a new worker location and a brand new deck of cards.
Emerge
New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.
Boonlake
With a group of pioneers, you have left civilization behind to settle along the shores of Boonlake, a long-forgotten region inhabited by humans long ago. This unexplored area beckons you! Become part of a new community and commit yourself to the common good. Explore the landscapes, build houses and settlements, raise cattle, produce raw materials, and develop an infrastructure. Do your best to automate these processes. Seize the opportunity to make the best of your new life in Boonlake.
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Ystari Treasure Box
This is a box full of expansions for 6 games we have released in cooperation with Ystari Games
Explorers of Navoria
In the magical land of Navoria, new and strange continents have emerged from the sea. The council of Navoria has decreed that the new continents must be explored, and you and a handful of other intrepid adventurers have answered the call... the stage is set for the adventure of a lifetime in Explorers of Navoria!
In Explorers of Navoria, you\'ll take action tokens from the bag and use them to draft Adventure cards into your tableau.
Reef Project
Despite covering less than 1% of the ocean floor, coral reefs are estimated to be home to about 25% of all marine species. Unfortunately, these vibrant underwater cities are dying. Climate change and its effect of rising sea temperatures is devastating the colorful algae that give coral reefs their brilliant hues, resulting in coral bleaching. Furthermore, other threats like pollution—in its various insidious forms—and overfishing are disrupting the delicate balance of reef ecosystems.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Boonlake: Artifacts
In Boonlake: Artifacts, you send out your treasure hunters to find treasures and mysterious artifacts on a new map.
Have you always wondered about the vases scattered around Boonlake? Recent findings show that they are loaded to the brim with variable atomic system energy, or V.A.S.E. for short. Put your found vases into the new artifacts and secure an advantage toward victory.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Merchants Of The Dark Road
Travel the dark roads of Lumi in the yearlong winter for fame and fortune. The lantern may fade, but the coin still shines.
Sobek: 2 Players
Tile layer with set collection, hand management, variable set-up, and more.
Highly interactive, “big think” gameplay in under 20 minutes.
Simple but highly strategic – a Cathala game every collection needs.
The Artisans of Naqala - Five Tribes
"A new tribe of artisans change up the game of Five Tribes, allowing players to craft goods or magic items for points or special powers! Also includes new tiles and markets plus two new Djinns."
Five Tribes
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would manoeuvre the Five Tribes to gain influence over the legendary city-state. Will you fulfil the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!