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Interstellar
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
Expeditions
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Age of Steam Deluxe: Expansion Volume I
Railway expansion continues as steam-belching iron horses roar into new territory.
This volume includes the 9 previously available expansion maps for Age of Steam Deluxe as well as a punchboard money chip chart for identifying money chip denominations.
Tramways: Adelaide / Shanghai
Tramways: Adelaide / Shanghai includes one large, 42cm × 60cm, 2-sided gameboard, folded into 4 sections, with a map of the Adelaide of the 1920s on one side, and a map of Shanghai on the other side. It also includes a A4 rulesheet that explains the rules differences, and the peculiarities of each map.
Tramways: Paris / New York
A mounted board with the rules A4 in English and French. Bridges and Fly boats to stay happy in two of the nicest city in the world!
Catan Accessories: Traders and Barbarians Game Cards
A set of replacement expansion game cards for use with Catan: Traders and Barbarians.
Gulf, Mobile & Ohio
Gulf, Mobile, and Ohio is a fast-playing railroad game for 3-5 players.
GM&O takes place in the early days of railroads in the southern United States. The game is named after one of the iconic railroad companies that were formed out of the remnants of these small companies. The players represent the founders of these early railroads.
20th Century
In the 20th Century, every region strives to develop. Some become financial leaders, others become centers of learning. Science and commerce propel nations into the future – but what kind of future? Growth produces waste, and advances come with a cost to the environment. How will you mitigate the inevitable ecological catastrophes?
Master Print: Papà Paolo
Master Print: Papà Paolo
Papà Paolo brings you to the beautiful city of Naples, birthplace of one of the world\'s favorite dishes: pizza. In Papà Paolo, 2 to 4 players compete to deliver the most pizzas to the hungry customers of Naples. To do this, you must outsmart your rivals by being a clever investor, bidding on the right city tiles, and creating your own little district of Naples.
Hermagor
Hermagor
In a distant land, many years ago there rose a great and wealthy city. Its name, now forgotten by most, was Hermagor. Commerce was the source of its richness, because from all its territory men, artisans, and adventurers brought to the city all kinds of merchandise to sell there: weapons, ancient books, precious relics, and the rare dragon eggs.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
The Great Zimbabwe
The Great Zimbabwe is a game about building a trade based civilization in ancient Africa. It has been inspired by the old kingdoms surrounding the Great Zimbabwe, a world heritage site in Southern Africa. Far into the previous century, colonial governments denied that a civilization that produced such impressive monuments and beautiful artwork could have been African in origin. But of course, this civilization was African, and the country of Zimbabwe itself was proudly named after this impressive cultural heritage.
Catan: Traders & Barbarians
Combines five scenarios and four variants to breathe new life into your games of Catan! Can be combined with any other expansion.