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  • Mechanism: Auction/Bidding
  • Mechanism: Racing
  • Mechanism: Sudden Death Ending
  • Category: Exploration
  • Category: Nautical
Archeos Society
  • -20%
  • -20%

Archeos Society

£38.36 £47.95
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Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.

Availability: In stock
The Spill
  • -23%
  • -23%

The Spill

£38.46 £49.95
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Offshore rig, DeepWell 4, has blown out and is spilling crude oil into the ocean at an alarming rate! Your response team must work together to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.

Availability: Last items in stock
Magellan: Elcano
  • -15%
  • -15%

Magellan: Elcano

£11.86 £13.95
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September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.

Availability: In stock
Race to the New Found Land
  • -45%
  • -45%

Race to the New Found Land

£30.22 £54.95
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Race to the New Found Land

Daring sailors risk life and limb to journey across the vast Atlantic ocean, discovering a giant island off the coast of North America: the New Found Land. Now, the mightiest nations of western Europe are competing for the riches of this new region as everyone scrambles to stake their claim. Your efficiency and ingenuity will be your greatest assets as you move settlers, sell valuable cargo, and discover new resources in the race to become the most influential power in this burgeoning new land.

Availability: In stock
Maracaibo
  • -25%
  • -25%

Maracaibo

£56.21 £74.95
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Maracaibo

The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.

Availability: Last items in stock
Caribbean
  • -40%
  • -40%

Caribbean

£16.77 £27.95
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The board shows the Caribbean in the 18th century. Six pirate ships lie in wait on the sea.  They are ready to pillage the rich ports or to rob the booty from other ships. The sea is divided into spaces. Each player has three safe havens marked in his color on the board.

Availability: In stock
Submarine
  • -40%
  • -40%

Submarine

£16.77 £27.95
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Evidence of Atlantis! Is this mythic civilization a reality? Pictures from the oceanic bathyscaphe Neptune XIII seem to prove the existence of an ancient civilization under the sea. It discovered what may be vestiges of the mythic civilization of Atlantis.

Availability: In stock
High Frontier 4 All -...
  • -10%
  • -10%

High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
  • -10%
  • -10%

High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
High Frontier 4 All
  • -10%
  • -10%

High Frontier 4 All

£71.96 £79.95
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This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.

Availability: Out of Stock
Merchants and Marauders
  • -23%
  • -23%

Merchants and Marauders

£53.86 £69.95
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Seek your fortune on the high seas during the Golden Age of Piracy in this epic game of swashbuckling adventure! Adapt to ever-changing events in the Caribbean as one of 16 unique captains who enable a variety of playstyles

Availability: Out of Stock
Jamaica (2nd Edition)
  • -18%
  • -18%

Jamaica (2nd Edition)

£31.94 £38.95
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In February 1678, after a long career of piracy, Henry Morgan cleverly managed to get himself named Governor of Jamaica, charged with driving out pirates and buccaneers! Rather than doing that, he invited all his former “associates” and brothers-in-arms to settle there, where they were able to finally enjoy the fruits of their activities with total impunity.

All aboard!

Availability: Out of Stock
AuZtralia
  • -17%
  • -17%

AuZtralia

£58.06 £69.95
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AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace\'s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.

Availability: Out of Stock