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Dominion: Seaside - 2nd Edition Update Pack
Dominion: Seaside (Second Edition) contains nine new types of Kingdom cards, which will be released on their own as an update pack for those who own the first edition of this expansion. A few cards will receive minor errata, but these will not appear in the update pack.
Rocketmen
A deck-building game with an innovative twist of preparing your missions on the Launch Pad, temporarily removing part of your assets from the deck you play. To win, you must find a balance between the „mission” and „money” parts of your deck and use them efficiently, as the victory conditions reward those who are the fastest.
Tramways: Adelaide / Shanghai
Tramways: Adelaide / Shanghai includes one large, 42cm × 60cm, 2-sided gameboard, folded into 4 sections, with a map of the Adelaide of the 1920s on one side, and a map of Shanghai on the other side. It also includes a A4 rulesheet that explains the rules differences, and the peculiarities of each map.
Concordia
Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor ? all to gain the chance to emerge victorious!
Concordia: Gallia / Corsica
Concordia: Gallia / Corsica is an expansion for Concordia that contains two maps for new strategic challenges
Transatlantic
Transatlantic is a game for 2-4 players, ages 14 and up.
2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.).
Concordia: Britannia / Germania
Concordia: Britannia Expansion features a double-sided expansion map for Concordia and Concordia: Venus.
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Flotilla
Flotilla
In 1954, with an explosion over a hundred thousand times more powerful than even the wildest estimates, the Castle Bravo nuclear test obliterated the Bikini Atoll, and ruptured the Earth down to its mantle.
As water levels rose in the aftermath, the remnants of humanity fled their homes and took to the sea. World leadership came together to build a massive Flotilla, mankind’s last bastion of civilization.
High Frontier 4 All - Module 1: Terawatt & Futures
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.
High Frontier 4 All - Module 2: Colonization
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.
Merchants and Marauders - Seas of Glory
Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
High Frontier 4 All - 6th Player Add On
All the components needed to play the High Frontier 4 All core game, module 1, and module 2 as a 6-player game.
Aquatica: Cold Waters
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
Aquatica
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.
Merchants and Marauders
Seek your fortune on the high seas during the Golden Age of Piracy in this epic game of swashbuckling adventure! Adapt to ever-changing events in the Caribbean as one of 16 unique captains who enable a variety of playstyles
Dominion: Seaside
Seaside is the 2nd expansion for Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.