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Terraforming Mars: Ares Expedition - Discovery
Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags.
Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP.
Terraforming Mars: Ares Expedition - Foundations
Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure.
Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
Terraforming Mars: Ares Expedition - Crisis
In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis.
Fort: Cats And Dogs Expansion
You’ve begged and pleaded with your parents and finally... it’s time to get a pet! At the end of the game, score points for having the most dogs in your doghouse and for each cat you\'ve attracted. You can use one module, or both!
Fort
A card game about building forts and making friends! Play as a kid, growing your circle of friends, grabbing a bunch of pizza and toys, and building the best fort. By drafting and playing cards you’ll take actions on your turn, but your cards also let you copy the other players’ actions on their turns. Will you devote yourself to your own posse or follow the leader?
Merlin's Beast Hunt
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
Villages of Valeria Landmarks Playmat
This UltraPro playmat is for Villages of Valeria.
[DAMAGED] Furnace
Furnace is an elegant engine-building euro game where the players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
Cat in the Box: Deluxe Edition
Cat in the Box is no ordinary trick-taking game, because you declare the color of each card only when you play it. But each combination of card value and color may only be played once. So be carfeful: If you hve no more cards you can play, you cause a paradox and receive minus points!
Furnace: Interbellum
Furnace expands into the twenties and thirties of the twentieth century — the interwar period known as the interbellum. In this expansion, you will find new Company cards and Capitalists, new abilities, Manager tokens, variable Capital discs, a set of components for a fifth player, and new Agents for two-player and single-player games. All of this exists within beautiful industrial buildings and structures from the epoch of Art Deco, Constructivism, and Bauhaus.
Terraforming Mars: Ares Expedition
Terraforming Mars: Ares Expedition is an engine-building game in which players control interplanetary corporations with the goal of making Mars habitable (and profitable).
Dominion 2nd Edition
Dominion is the game that started a new genre: Deckbuilding. Winner of the Spiel des Jahres in 2008 and many other awards, Dominion has established itself as a true classic. With more than a dozen expansions currently available, players will always be able to find new challenges.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.