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  • Minimum players: 2
  • Mechanism: End Game Bonuses
  • Mechanism: Rondel
  • Mechanism: Take That
  • Category: Civilization
  • Category: Math
Tribes of The Wind
  • -18%
  • -18%

Tribes of The Wind

£39.32 £47.95
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In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past.

Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas.

Availability: Last items in stock
Magna Roma: Dominus
  • -23%
  • -23%

Magna Roma: Dominus

£29.99 £38.95
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In Dominus, players will be fighting for control of the Europe and North African territories. To do this, players will be able to either use the military symbols combination or the prestige symbol combination.

Availability: In stock
Tiny Epic Kingdoms (2nd...
  • -24%
  • -24%

Tiny Epic Kingdoms (2nd Edition)

£22.76 £29.95
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You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.

Availability: Last items in stock
Tungaru
  • -50%
  • -50%

Tungaru

£18.48 £36.95
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A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.

Availability: In stock
Antike Duellum
  • -25%
  • -25%

Antike Duellum

£33.71 £44.95
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Antike Duellum is a 2-player version of Antike by Mac Gerdts, designer of Concordia.

Both players lead an ancient civilization. On one side, the Carthaginians play against the Romans.  On the other side, the Greeks play against the Persians. Each nation starts with three cities, which produce marble, iron, and gold. These resources are used to develop the civilizations.

Availability: In stock
Terra Mystica
  • -21%
  • -21%

Terra Mystica

£54.47 £68.95
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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

Availability: Out of Stock