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Terra Mystica

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£68.95
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In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

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Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group?s skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities. Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is much more difficult.

CAPSTONEG-CAPTM101

Data sheet

Minimum players
2
Maximum players
5
Average game length
150 min
Minimum age
12
Easy Transport
No
Difficulty level
Easy
Mechanism
End Game Bonuses
Hexagon Grid
Income
Increase Value of Unchosen Resources
Network and Route Building
Tech Trees / Tech Tracks
Turn Order: Pass Order
Variable Player Powers
Victory Points as a Resource
Category
Civilization
Economic
Fantasy
Territory Building

Specific References

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