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A'Writhe: A Game of Eldritch Contortions

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Summon the Great Old Ones by having them align their bodies over Arkham. Players gather in teams of two: one is the cultist and the other a Great Old One. The cultist is assisting the Great Old One and attempting to summon them to our plane. To do this, the cultist instructs their deity, with great veneration, to place an appendage on top of an Arkham landmark to complete a specific pattern.

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Summon the Great Old Ones by having them align their bodies over Arkham. Players gather in teams of two: one is the cultist and the other a Great Old One. The cultist is assisting the Great Old One and attempting to summon them to our plane. To do this, the cultist instructs their deity, with great veneration, to place an appendage on top of an Arkham landmark to complete a specific pattern.

The problem is that it is nigh impossible to have one Great Old One form this pattern by itself – that is why if another deity is touching any parts of your pattern you can use that appendage to complete your own pattern!

Up to three teams of two can play in this contortionist battle of positioning.

A’Writhe: A Game of Eldritch Contortions includes:

  • 20 Mats
  • Pattern Cards
  • Great Old One Roles
  • Rule Book
Wizkids
WIZKIDS-241322

Data sheet

Minimum players
2
Maximum players
6
Average game length
30 min
Minimum age
14
Easy Transport
No
Language
English
Difficulty level
Easy
Mechanism
Pattern Recognition
Category
Action / Dexterity
Card Game
Fantasy
Science Fiction

Specific References

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