No products in the cart.
Active filters
6 nimmt!: 30th Anniversary Edition
6 nimmt!: 30 Jahre-Edition is a 30th anniversary edition of 6 nimmt! that includes the standard base game that\'s playable by 2-10 players, as well as cards used in four variants of the base game (created by fans to commemorate the 25th anniversary of the game) and separate cards used in a new co-operative variant. Each variant must be played on its own, not combined with another
Ingenious
In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player\'s score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two.
SenbaZuru
Senbazuru is an ancient Japanese legend that says that anyone who makes a thousand paper cranes will receive the favor of one crane. The thousand origami became a symbol of peace in Japan from the story of Sadako Sasaki (1943-1955).
Qwirkle Travel
The abstract game of Qwirkle consists of 108 blocks with six different shapes in six different colors. There is no board, players simply use an available flat surface.
Players begin the game with six blocks. The start player places blocks of a single matching attribute (color or shape but not both) on the table. Thereafter, a player adds blocks adjacent to at least one previously played block. The blocks must all be played in a line and match, without duplicates, either the color or shape of the previous block.
Kahuna
"Who will rule the South Seas? Two Kahuna - ancient sorcerers of the Pacific - compete for dominance on an archipelago consisting of twelve small islands. Using their magic and wisdom, they struggle for control of the islands. They anxiously await the cards handed to them by fate. But when the time is right, they move to capture one, two, or even more islands, trying to gain the upper hand. At the mercy of the magical powers of the South Seas, they quickly realize that even the best magic is no good without strategy."
Rulebenders
A theme-traveling adventure with pirates, zombies, dinosaurs, wizards, and more!
Embark on a fascinating adventure through multiple themes like pirates, sci-fi, fantasy, prehistoric, zombies, and more in Rulebenders, a theme-traveling game that twists the rules of the game (literally and figuratively) and will create a unique game experience every time you play!
Glory Islands
Glory Islands is played over a series of rounds in which players simultaneously play sailing cards from their hands. The card values define the turn order, how far ships can move on the board, and where a player’s pirates may be placed on the board. Depending on where they are placed, pirates may receive glory, treasure tokens, or barrels. The cards may also provide bonus actions that players can use to gain an advantage over their opponents. When pirates occupy all of the spaces on an island, the player with the most pirates on that island will gain the most glory.
Allie Gator
In Allie Gator players take turns placing number cards in ever-narrowing ranges. Instead of playing a number card a playing holding a special card may play it to change the direction of play, or manipulate the card display, but all special cards count against the player. A player unable to play must take a stack of played cards, which also count against them. At the end of each round players with the fewest negative points score alligator teeth, and when someone has three alligator teeth they win the game.
Rulebenders (Spanish)
Lo encontré en un mercadillo. No había visto nada igual, un extraño artefacto de metal con un peculiar dibujo en el centro: un tipo de aspecto simpático sonriéndome, pintado con colores fluorescentes.
Magellan: Elcano
September 20, 1519: The activity on the deck is frantic. Sailors run from side to side, loading the final batch of supplies. On the royal stand in the harbour, the preparation is intense. The King has arrived to watch the fleet set sail: five mighty ships, commanded by five shrewd captains whose intelligence will be put to the test in the years to come. The cannons roar, giving the departure signal. The anchors are pulled up, and the sails unfurled. The voyage that will circle the globe has just begun.
Eriantys
In a world of floating islands, young magical creatures wish to enter into the great schools of magic. Take the role of a school principal in a great challenge: what school will be the most influent? Use wisely your 10 assistants to move students into your dining room and onto the islands and to guide Mother Nature
Pylos
Mensa Select award winner
Novice and expert variants included
Simple rules with challenging gameplay
Place your marble on top of the pyramid to win in this fast playing, accessible abstract. With only 15 balls each, you must think tactically. Part game, part sculpture, Pylos is a feast for both the eyes and the mind!
Tiny Towns: Villagers
Word has spread far and wide of a thriving little civilisation in the forest in this Tiny Towns expansion. Creatures with incredible talents have come to visit these towns and decide where they will make their new homes. The world of Tiny Towns is getting a bit bigger
Qwirkle
Over 4 million copies sold worldwide! Mix, match, score and win! A simple game of quick thinking and tactical manoeuvres. Match colours and shapes in a row or column to score points! If you love tile laying games, you’ll love Qwirkle. It’s like Scrabble, but with shapes and colours. Quick to learn and quick to play, Qwirkle is a must-have for your next family game night
Q-bitz
Say goodbye to boredom and challenge your mind and each other with this family-fun puzzle game!
Round one is all about speed, round two requires a bit of luck and round three tests brain power!
Q-bitz Solo
Use Q-bitz Solo as a solitaire challenge or to add another player, a new colour and additional pattern cards to the original Q-bitz game.
Maracaibo
Maracaibo
The Caribbean in the 17th Century: You are seafarers and adventurers, trying to increase your reputation with various nations, establish strong alliances, and obtain wealth and fame.
Merlin's Beast Hunt
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
Epic Resort
Players compete to build the best resort for attracting fantasy heroes and tourists looking for fun and relaxation. The more you attract, the more likely monsters will attack
Overview
Hire and train your workers, build and upgrade your attractions, and convince your battle weary heroes to fight just one more time so without letting too many tourists get eaten! Gain Victory points by upgrading attractions and giving Heroes the rest they need. The highest scoring player when all monsters are defeated is the winner.
Bosk
Bosk
From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.
In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.
Tranquility: The Ascent
Tranquility: The Ascent is a standalone sequel to Tranquility, with players working together to complete a grid of numbers as they scale the mountain.
Iliad
The Trojan War has begun, and both sides of the conflict pursue every advantage they can possibly gain. Two opposing heroes — Hector of the Trojans and Achilles of the Greeks — seek the favor of the gods to lend them support and tip the scales of fate. Only one side will emerge victorious, its hero becoming the legend of the Iliad.
The Shipwreck Arcana
The Shipwreck Arcana is a compact, co-operative game of deduction, evaluation, and logic. Each player\'s doom constantly changes as they draw numbered fate tiles from the bag. By choosing which fate to give up and which card to play it on, you can give your allies enough information to identify the fate you\'re holding...which is important, as the active player cannot communicate with their allies during their turn!
The King is Dead
The King is dead. The kingdom is divided. Three factions - the Scottish, the Welsh, and the English - vie for control and, across the sea, foreign invaders prepare to take advantage of the chaos. Players must marshal their limited resources to influence this power struggle, while ensuring that the faction that rises to dominate the realm favours them above all other claimants to the throne.