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Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Quoridor
Simple ruleset with deep gameplay
Mensa Select winner and Games Magazine Game of the Year winner
Squadro
Novel Design
Simple to learn, rewards repeat plays
Tactile and eye-catching design
In this game of pace and planning ahead, be first to cross the board and back with four out of five pawns to win! But watch out; with the speed of each piece set from the beginning, this is no simple race!
Quoridor: Pac-Man
Embark on a new adventure with Quoridor Pac-Man, an exclusive edition of Quoridor that allows you to play as either PAC-MAN or one of the four ghosts.
Explore two game modes: opt for the classic Quoridor challenge that has you navigating through the maze, or dive into a variant that brings back the nostalgic vibes of the iconic PAC-MAN video game!
Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Quarto
Original gameplay based on deductive reasoning
Three simple rules but infinitely replayable
In Quarto Classic, simply place four pieces in a row to win. In a tactical twist, however, each one must share something in common, and your challenger selects which pieces you play. Victory lies in the hands of your opponent!