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Acquire: 60th Anniversary Edition
Sid Sackson’s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components.
Gaia Project: The Lost Fleet Expansion
There will be four new factions: Darkanians, Mowyed, Space Giants, Tinkeroids, corresponding to 2 new planet types: proto planets and asteroids
The new layout of the map will feature holes where the ships of the lost fleet and some new planet types will be placed
There will be new smaller sector tiles (edge sectors)
Ships of the lost fleet allow access to new action spaces and technolgies to be found on the new board, aswell as special federation tokens and artifacts, no standard Q.I.C. actions anymore, Q.I.C. actions only available on ships
Nocturne: Kickstarter Edition
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
This Kickstarter Edition includes the Midnight Mini-Expansion.
Habitats
In Habitats, each player builds a big wildlife park without cages or fences. The animals in your park need their natural habitats: grassland, bush, rocks or lakes. The zebra needs a big area of grass and some water adjacent, for example, while a bat needs rocks and bush and water, a hart needs bush and grass, and a crocodile needs mainly water. There is a snake, baboon, bee, elephant, otter, lizard, turtle, eagle, meerkat, scorpio, hog, catfish, rhino, etc., each with its own landscape requirements — 68 different animals in total.
Gaia
Gaïa is a 2-5 player game in which you create a world, instill life in it, build cities, try to satisfy their needs, and use godly powers to shape the world to your benefit.
Small World Race Collection: Cursed, Grand Dames & Royal
Includes expansion races from three Small World expansions.
Gaia Project
"Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica! Terraform neighbouring planets to suit your faction, each of which boasts special skills and abilities in this highly replayable strategy game."
Temple Rush
Roll the dice to pick your bricks and place them to skilfully build 3D temples. Temple Rush is an exciting race combining special player powers to be the first one to finish.
Cartographers: A Roll Player Tale
Cartographers: A Roll Player Tale
In Cartographers, players compete to get the highest reputation at the end of four seasons. Each season, players draw on their map sheet and score against unique conditions at the end of the season. The player with the highest reputation at the end of the year is declared the winner.
Acquire
In Acquire, each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Terra Mystica: Big Box
The Big Box contains the Terra Mystica base game, the Fire & Ice expansion, the Merchants of the Seas expansion, and a Solo mode by Automa Factory. With a box that is only 2.25″ deeper than the base game, Terra Mystica: Big Box is the ultimate package for newcomers and fans of Terra Mystica! Included with the Big Box is a complete storage solution instruction guide to help you organize all the components on the inside.
Small World
"Take control of any of 14 fantasy races with any of 20 unique special powers that change every game, then fight for control of a board that doesn\'t have enough room for everyone! It\'s the strategy game that\'s popular with all ages."
Terra Mystica
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.