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Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Cosmic Encounter
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
Sherlock: Don's Legacy
After the sudden death of a businessman, the Miami police ask for help to find out what happened. Who is the murderer? How was the victim murdered? And why? Follow the clues with your investigative team and try to answer these and many other questions. Will you solve the mystery of Salvatore Sollai\'s death?
Doomtown: Welcome to Deadwood
Welcome to Deadwood is Pine Box Entertainment\'s fifth expansion for Doomtown.
Doomtown: Hell's Coming With Me
“I arrived in the town of Gomorra with a plan. I pulled the strings behind Ivor Hawley’s Fourth Ring Circus. Through Sloane, I controlled a notorious gang of outlaws. My Tumblebleeds turned Gomorra’s streets red with blood. But now the Fourth Ring has dispersed, its tents in tatters. Sloane’s leader is a madman vanished into the Great Maze. My plans for Gomorra thwarted, I turn my attention northward.
Doomtown: Too Tough To Die
Too Tough to Die is the latest expansion for Doomtown. Featuring four copies of 56 new cards, this expansion expands Doomtown to Tombstone, Arizona during legendary conflict between The Cowboys and the Earps. In Death’s domain, tensions are high and the body count is higher. Whose fight will you join in this high-stakes battle for the soul of the town that’s Too Tough to Die?
Doomtown: Out For Blood
It\'s another long, hot summer as the Doomtown saga continues in Tombstone, Arizona. Tempers boil over. Seedy glares lead to brawls. Fistfights lead to gunfights between the Outlaws and Law Dogs. And both sides are out for blood.
Terrain Crate: Battlezone Street Accessories - Deadzone
In the hyper-capitalist urban sprawls of the GCPS, consumers are bombarded with the neon glamour and bright advertising of dozens of corporations in every street. These systems continue to function long after they’re abandoned inside of containment protocols.
Terrain Crate: Connector Booster Pack - Deadzone
Mantic’s Battlezones Tile System range brings affordable, modular scenery to any 28mm wargaming table. The tile-based terrain can be assembled in an endless variety of ways using an innovative system of connector clips which do not require glue. Every set in the Battlezones Tile System range is cross-compatible.
Terrain Crate: Forgotten Foundry - Deadzone
The industrial areas of the GCPS are swiftly abandoned in warzones, left to rot like those who staffed them. Many rusted derelicts serve as cover for ongoing battles in the outer spheres.
Terrain Crate: Gang Warzone - Deadzone
In the unregulated Outer Spheres of the GCPS, gang warfare is rife, representing a constant danger to colonists. These criminals can be found in brutal firefights with rivals over the crisscrossing gantries and walkways of the newly erected habitats.
Terrain Crate: Battlefield Ruins - Deadzone
The devastating weaponry brought to bear by both alien cultures and human soldiers tears through the pre-fabricated structures of colonised worlds. These ruins become vital as cover as the wars rage on.
Terrain Crate: Military Checkpoint - Deadzone
Build a small military outpost, watchtower, or checkpoint with this great set. There’s a comms relay and defence laser included, plus fortified walls and barricades to take cover behind.
Dune: Adventures in the Imperium - Player's Journal
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger."
Terrain Crate - Starship Scenery - Deadzone
Every GCPS lab is equipped to the highest standard for those working there. In fact, the equipment found in these facilities is deemed to be worth more than the staff operating it.
Cities & Knights: Catan Accessories (Replacement cards)
A set of replacement expansion game cards for use with Catan: Cities & Knights.
Dune Game Mat
Conquer Arrakis with this deluxe collector\'s game mat (36\' x 24\') for Dune, A Game of Conquest, Diplomacy & Betrayal. Scaled up 135% for maximum visibility, the Dune Game Mat is accompanied by Sandworm, Storm and Family Atomics special edition miniatures.
Decrypto
Communicate safely! Join the greatest Encryptor team in the world!
Your mission: transmit secret codes to your teammates without letting the opposing team intercept.
Decrypto is a “scramble communication” game: you must give clues to your teammates that are precise enough so they can understand you, but vague enough to make sure your opponents don’t get the message…
Enigma: Beyond Code
World War II is in full swing. Germany widely uses Enigma rotor cypher machines. Breaking the Enigma code would give the Allies an advantage in the war. But this is just one side of the coin.
The Enigma code is based on Chaos — a non-measurable force lurking beyond the boundaries of our world and eager to consume all things alive. The code decryption would stop the Chaos invasion into our world.
El Grande
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king\'s power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
Doomtown: Weird West Edition
Welcome to Doomtown, where you try to gain control of a western town set in the Weird West of Deadlands. In this world, cowpokes good and bad wield guns, steampunk gadgets, and spells of all sorts, and death is sometimes just a minor inconvenience.
Innovation: Third Edition
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!
Dune: Ixians & Tleilaxu
This expansion adds two new houses, the Ixians and the Tleilaxu, to the Dune boardgame.
Theilaxu: Led by a small council of Tleilaxu Masters - the fanatic, xenophobic Tleilaxu were tolerated because of their useful genetic engineering superiority. Although underestimated and loathed by others, they hoped to someday dominate all.
Catan: Cities & Knights 5-6 Player Extension - 2015 Refresh
Make your copy of the Catan: Cities & Knights expansion playable with a fifth and sixth player!