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Dune: Adventures in the Imperium - Player's Journal

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£17.95
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Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger."

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Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger."

Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of.

• An elegantly designed 160-page journal to record your adventures on Arrakis

• Includes character and house record sheets with each repeating 32-page folio

• Contains lined, square, and blank paper beautifully rendered in matching graphics

ModiphiusE-MUH052167

Data sheet

Minimum players
2
Maximum players
6
Average game length
180 min
Minimum age
12
Easy Transport
No
Language
English
Difficulty level
Medium
Mechanism
Alliances
Area Majority / Influence
Area Movement
Auction/Bidding
Force Commitment
Hand Management
Map Deformation
Variable Player Powers
Category
Bluffing
Fighting
Negotiation
Science Fiction

Specific References

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