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  • Minimum age: 14
  • Mechanism: Campaign / Battle Card Driven
  • Mechanism: Simulation
  • Category: Economic
  • Category: Wargame
Arcs: Leaders & Lore Pack
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Arcs: Leaders & Lore Pack

£12.56 £13.95
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Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.

—description form the publisher

Initially known as the "More to Explore Pack" during the Kickstarter campaign.

Availability: In stock
Arcs: The Blighted Reach...
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Arcs: The Blighted Reach Expansion

£76.46 £89.95
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By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galaxy.

Availability: In stock
Arcs
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Arcs

£49.46 £54.95
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Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.

Availability: In stock
España 1936
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España 1936

£44.96 £49.95
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ESPAÑA 1936 is a game of historical simulation that recreates the facts occurred during the Spanish Civil War (1936-39).

It is played on a board depicting Spain and divided in connected zones, with counters at operational level. It has cards to develop the events of the war and to modify decisive battles. It does not have any CRT, and the combats are simple but real for the conflict. The turn and the combats are alternative, which creates a great interaction between the players. Thought for beginners and experts alike.

Availability: In stock

Age of Muskets Volume I: Tomb for an Empire

£51.95
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Age of Muskets is a rule set that covers the campaigns from the late XVII century to the first half of the XIX. It emphasizes Command and Control as well as the uncertainty and friction of any military operation. Players take command of an army of the period, represented by their headquarters, and control their attached units, their men and equipment. The purpose is to re-create all the relevant factors of war at the operational level in the pre-industrial age.

Availability: In stock
Hegemony: Lead Your Class...
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Hegemony: Lead Your Class to Victory

£63.32 £74.49
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The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?

Availability: Last items in stock
Undaunted: Stalingrad
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Undaunted: Stalingrad

£67.46 £89.95
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Stalingrad, 1942. Before you awaits a grueling conflict in this cornerstone battleground. As the bullets and bombs tear the city asunder, only through wits and valor can you seize the cornerstone of the entire Eastern Front and change the course of history.

Availability: In stock
2 Minutes to Midnight
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2 Minutes to Midnight

£70.16 £89.95
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2 Minutes to Midnight is a fresh design exploring the Cold War in 5-year turns starting in 1946 and running for 9 turns to 1990.

Availability: Last items in stock
Star Trek Ascendancy -...
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Star Trek Ascendancy - Romulan Escalation Pack

£6.26 £6.95
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15 Starships and 5 Control Nodes for use with Star Trek: Acendancy

Escalate your Game!

Build more Starships!

Control more Planets!

When using Escalation Packs, make sure all players have access to the same number of Starships and Control Nodes.

Availability: In stock
Clinic: Deluxe Edition –...
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Clinic: Deluxe Edition – 5th Extension

£21.21 £24.95
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Occasionally, I’ve heard it said that some players build their clinic nearly the same way every time, and that the construction part of the game lacks variety. So, in The Extension, I added Urban Design 1.0 to require different floor plans, and Underground Utility Work to reduce the available space and to resize and reconfigure your player boards however you want.

Availability: In stock
High Frontier 4 All -...
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
Dune: War for Arrakis
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Dune: War for Arrakis

£107.76 £139.95
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Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. 

Availability: Out of Stock