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  • Minimum age: 14
  • Mechanism: Simulation
  • Mechanism: Take That
  • Category: Deduction
  • Category: Science Fiction
Radlands: Cult Of Chrome
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Radlands: Cult Of Chrome

£10.36 £12.95
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Crash through enemy gates in chariots of chrome!

This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head.

This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear.

Availability: In stock
Interstellar
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Interstellar

£75.96 £94.95
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Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.

Availability: In stock
Radlands
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Radlands

£22.46 £24.95
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Act as the leader of your post apocalyptic group of survivors in a tooth-and-nail fight to protect your well springs from a vicious rival tribe. Radlands is a competitive, dueling card game about identifying fiercely powerful card synergies.

Availability: In stock

Exoworld Survival: Launch Edition

£54.95
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Exoworld Survival is a cooperative colony-building game, set in the alien landscape of a new planet. Each turn, you use your character actions to expand your colony with new modules, manage unique crises, and achieve self-sufficiency on a variety of unique exoplanets. The cooperative game has endless replayablity with a wide variety of exoplanet scenarios, characters, and modules.

Availability: In stock
007 – SPECTRE Board Game
  • -40%
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007 – SPECTRE Board Game

£35.97 £59.95
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A competitive game for 2 to 4 players who take on the roles of iconic James Bond villains. Each player competes with each other to become SPECTRE’s Number 1. No matter how hard they try, 007 is always there, waiting to disrupt their plans and reveal their secrets.

Availability: In stock
Dune: Imperium - Immortality
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Dune: Imperium - Immortality

£26.36 £32.95
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The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?

Availability: In stock
Star Trek Ascendancy -...
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Star Trek Ascendancy - Romulan Escalation Pack

£6.26 £6.95
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15 Starships and 5 Control Nodes for use with Star Trek: Acendancy

Escalate your Game!

Build more Starships!

Control more Planets!

When using Escalation Packs, make sure all players have access to the same number of Starships and Control Nodes.

Availability: In stock
Cosmic Encounter Duel
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Cosmic Encounter Duel

£34.61 £44.95
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"Go head-to-head with your opponent, racing to win control of five planets. Colorful ships, hidden tactics, and your alien’s unique abilities might tip the odds in your favor, but beware! Tricks and traps abound, and you never know what destiny has in store!"

Availability: In stock
DiceBot MegaFun DiceBot MegaFun
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DiceBot MegaFun

£13.72 £24.95
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In the future, robots battle it out to the amusement of humans. Players are the robots who must reach into the junkyard to grab dice displaying various parts and place them on their robot sheet. Each player places 6 parts dice onto their sheet – 5 in the body area and one in the head.

Availability: In stock
High Frontier 4 All -...
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High Frontier 4 All - Module 1: Terawatt & Futures

£11.86 £13.18
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This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

Availability: Out of Stock
High Frontier 4 All -...
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High Frontier 4 All - Module 2: Colonization

£17.06 £18.95
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This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system. Bernals upgrade your Colonies to give you extra VP, according to the Hydration of nearby Factories. They also award Colonists, which you can take to Sites to perform extra Operations there.

Availability: Out of Stock
Dune: War for Arrakis
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Dune: War for Arrakis

£107.76 £139.95
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Arrakis is a desert world seemingly dead and barren, yet here lies the most important resource in the galaxy: Spice. Without Spice, space travel is impossible, and humans become little clusters on isolated planets. The noble House that controls Arrakis and the production of Spice wields great power. The Emperor gave Arrakis to House Atreides, but then he conspired to replace them with their old rivals, House Harkonnen. Baron Harkonnen crushed the Atreides in a treasonous attack, and now rules the planet with an iron fist. 

Availability: Out of Stock
High Frontier 4 All
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High Frontier 4 All

£71.96 £79.95
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This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.

Availability: Out of Stock