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Carlton House & Queen's Park - Sherlock Holmes Consulting Detective
Acquire: 60th Anniversary Edition
Sid Sackson’s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components.
Dune: Adventures in the Imperium - Player's Journal
Even as this thought flicked through her mind, she was bending to seek out the hidden message. It had to be there. The visible note contained the code phrase every Bene Gesserit not bound by a School Injunction was required to give another Bene Gesserit when conditions demanded it: "On that path lies danger."
Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble. On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition.
The Great Wall: Playmat
A rubber playmat for The Great Wall, replacing the board.
The Great Wall: Stretch Goals
This was the additional stretch goal content given to Kickstarter backers in a separate box.
The Great Wall: Iron Dragon Blister
Employ crafty engineers to build ingenious, death-bringing machines, and to raise towers with slots for them!
The Great Wall: Ancient Beasts
4 of the new Advisors are based on mythical beasts and come along with meeples/miniatures, depicting statues of these fantastic creatures. Player, who buys one of them, may place the miniature in a dedicated place on the board to gain new, powerful benefits. The location it will be placed is crucial, so it\'s essential to plan it right!
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns
The Harpy Campaign adds 30+ hours of game play and exploration and the Harpy miniature.
Etherfields: Sphinx Campaign
The Sphinx is one of the oldest cults and a symbol of wisdom and mystery. Since ancient times, this magnificent creature was a guardian of secret knowledge. In this campaign you will be on a quest to discover a deeply hidden mystery that will bring a revolution to the world ruled under the Sphinx entity... What will it be...? What answers will you need to find...?
Etherfields: Creatures of Etherfields
Twenty two beautiful and unique sculpts including representation of all of the creatures you can encounter during your adventures.
Etherfields: Alternative Creatures of Etherfields
Etherfields: Creatures of Etherfields 2
Etherfields: Alternative Advanced Heroes
Alternative advanced heroes miniatures (4 Core Box Advanced heroes + Advanced Reaper)
San Francisco
For San Francisco, the first half of the 20th century is an era of dynamic growth and new opportunities. It\'s also a chance for you - junior urban planner - to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia, world-famous board game designer.
The Cost
The Cost
The Cost is a challenging economic board game that places players in the role of a company whose interest is in the asbestos industry around the world. Players compete to make their fortune by concentrating or diversifying in the various aspects of the industry such as mining, refining, and shipping. Whoever ends the game with the most money wins.
Arkwright: The Card Game
Discover a streamlined version of the critically acclaimed “Arkwright” boardgame. A highly economical strategic game for up to 4 players. It’s a big game, in a small, affordable box.
Carlton House & Queen's Park - Sherlock Holmes Consulting Detective
A new standalone instalment in the Sherlock Holmes: Consulting Detective range. Test your powers of deduction in 10 cases of varying difficulty
Paladins Of The West Kingdom: City Of Crowns
In Paladins of the West Kingdom: City of Crowns, noble allies have responded to the recent attacks against our borders. Only through careful negotiation and diplomacy will these dukes, barons, counts and margraves offer the aid we so desperately need. Will you be able to muster enough support to once again defend this great city, or will you crumble beneath the weight of indecision and apathy?
This expansion adds new extensions for both the main board and player boards. Players have a new attribute to manage and new actions available on each turn.
Dune: A Game of Conquest and Diplomacy
In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!
Dixit 7 - Revelations US Version
Use 84 new picture cards to try to get other players - but not all of them! - to guess your clue. Expands the Dixit base game or can be adapted to stand alone.
Power Grid: France/Italy
Power Grid: France & Italy includes two new maps for Power Grid: Recharged or Power Grid.
Along with the maps are small rule changes to reflect the power culture in these two countries.
Power Grid: Middle East / South Africa - Expansion
Power Grid: Middle East & South Africa includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: Brazil/Spain & Portugal
Power Grid: Brazil/Spain & Portugal includes two new maps for Power Grid: Recharged or Power Grid.
This expansion also includes its own box of the same dimensions as the Power Grid box so you can store your other expansion maps!
Bonfire
Ignite the Bonfires, cast out the twilight!
The magical Bonfire have died out, the ancient cities are abandoned, the world has sunk into twilight. The Guardians of Light, who once watched over the Bonfires, have withdrawn to distant islands. There they wait for those who prove worthy to banish the darkness.
Windmill Cozy Stories
The playful wind wanders around the world, whirling from one windmill to another. Along the way, he catches the stories as they are told.
He carries them past our windows, throws them as dewdrops at our feet, and hides them in the rustle of the leaves high above our heads. They are hidden everywhere, speaking softly to us. So on bright spring mornings or warm autumn evenings, when we go out into the garden or sit by the fire, we listen to the hispers of the wind and share his cozy stories.