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Mythwind: Friends and Family
Expand your games of Mythwind with this cozy expansion! The Friends & Family expansion introduces you to the varied townsfolk of the grown village in Mythwind. Complete quests, discover town secrets and even get married!
Mythwind: Winds Of Magic
The Winds of Magic expansion adds more ways to interact with the weather deck in Mythwind. You will find this interaction present in the new buildings, event cards and adventure cards.
The self-contained stories in the event and adventure cards seamlessly integrate with their respective decks. In addition, five new buildings can now be constructed, some of them providing a new type of action not included in the core box.
Mythwind
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.
During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.
Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud\'s apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement. As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Everdell Duo
In Everdell Duo, you either compete against your single opponent or play co-operatively with another player to earn the most points. You accomplish this by placing workers to gather resources, then use those resources to play cards face up in front of you, creating your own woodland city.
Creature Comforts
Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.
Stardew Valley: The Board Game
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation!
Transmissions
Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points
Acquire: 60th Anniversary Edition
Sid Sackson’s ACQUIRE has been a classic game of real estate since its release in 1964. Celebrate the 60 year anniversary with this very special edition featuring deluxe components.
Flamecraft: Wooden Resources - 2nd Printing
Upgraded wooden components for Flamecraft
The White Castle: Matcha
The tea ceremony lies at the heart of Japanese culture, giving life the most essential and elemental concepts of hospitality, respect, and Zen philosophy. There, they believe that tea, which came from China in the 13th century, resolved the health problems of the Buddhist monks who drank it. Over the years, the tea ceremony evolved to offer the samurai a place of calm, far from the chaos of the battlefield.
Clank!: Catacombs – Lairs and Lost Chambers
Delve deeper than ever before in CLANK! Catacombs: Lairs and Lost Chambers!
Strange sounds have been heard beneath the catacombs...Brave the lairs of the enigmatic Sphinx, the petrifying Medusa, or the formidable Living Statues.
Discover lost Chambers, each with a unique power found nowhere else in the dungeon. Collect trophies of your adventures to help your legend grow!
—description from the publisher
Planta Nubo
In Planta Nubo players grow energy-rich flowers and plants in cloudy gardens – the treetops of the Arbors. Deliver them to bee-like airships which transport them to the biomass converters to be transformed into green energy. Sow woods on the freshly harvested soil. Energize helpful modules while your woods, your bots and the Arbor produce desperately needed oxygen. Make good use of your tools to perform actions and use your garden bot to help you grow flowers. Supply your platform bot with energy to use modules and operate Oxyfarms. Turn your Arbor into the best oxygen production facility! If you produce the most oxygen by the end of the game you win!
Looot
In Looot, you need to gather resources and capture buildings to develop your fjord. Fill your longships and complete your construction sites in order to rack up your victory points. Store up the most riches, and you’ll be crowned Jarl of the Vikings!
Command of Nature
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!
Nocturne: Kickstarter Edition
Nocturne is a puzzly spatial bidding and set collection game of sly mystics set in a whimsical moonlit forest illustrated by Beth Sobel!
In Nocturne, you play as a fox mystic casting magic spells to collect an assortment of enchanted items. You compete against rival mystics, each of you deciding when to cast the most powerful spells to move through the forest most cunningly to secure the best collection. Each turn you decide which items are most valuable to you and when to hold the other mystics back.
This Kickstarter Edition includes the Midnight Mini-Expansion.
Honey Buzz: Fall Flavors - Upgraded Player Pieces
Bring some autumn color to your Honey Buzz experience! Upgrade your copy of Honey Buzz with these fall-themed player pieces!
Águeda: City of Umbrellas
Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.
Orléans: The Plague
Mon Dieu, quelle horreur! The inhabitants of Orléans have been hit hard as the plague has come upon them, bringing suffering and misery to the population. There are many dead to mourn, and even the plague doctor can bring only limited relief and hope to the long-suffering inhabitants. The clergy also has little to offer in the way of relief. And so, in the end, everyone is on their own and must try to protect their followers as best they can...
Rats of Wistar
In Rats of Wistar, you play the role of one of the four rats who organized the escape from a lab. As such, you will have to lead your family to prove that you are the most deserving of leading the entire colony. Thanks to your extraordinary skills, you will be able to explore the Farm until you reach the pantry to be able to grab the appetizing cheese; exploiting the artifacts abandoned by humans at the edge of the Wood, you will create new inventions and expand your lair under the trees, digging new rooms and building new beds.
Dom Pierre
The game is played in rounds, each round consisting of one action turn for each player starting with the first player and continuing clockwise.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Honey Buzz
"The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. "