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Bequest
Each round, every player gets a hand of five cards that they’ll need to split with their neighbor, representing some of Dr. Schism’s assets. It could be Treasure, Gadgets, the deeds to Hideouts, or even Evidence of his misdeeds! You’ll decide how to split the 5 cards, but split them wisely, as your neighbor will choose who gets which pile! Will you tempt them with the Gadget they’re collecting, hoping they’ll take some damning Evidence with it? Will you offer them 4 of the 5 cards, pushing them to leave you with the one item you really need?
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam.
Merlin's Beast Hunt
Most know of the tournaments of knights hosted by Arthur, but only a few know of Merlin’s Beast Hunt tournament! Held on a remote isle, mages use magical seeds and their own sorcery to create fences of natural elements to enclose and capture various beasts.
Architects - Villages of Valeria
Master Architects make their way to the King\'s Hall after hearing news that the King of Valeria is ready to establish a new Capital City. Each Architect, aligned with different guilds, drafts new buildings and sends envoys to call on new adventurers. Some plans are ambitious, so the Master Architects ask you to allow them to use your castle grounds to extract resources.
Tournament at Avalon
Tournament at Avalon
Tournament at Avalon takes players to the land where Excalibur was forged, building on the innovative mechanisms of Tournament at Camelot with new characters, cards, and mechanisms, allowing players to focus on informal diplomacy or alliances alongside the standard combat of the original game. It\'s a deep, challenging experience all on its own, with extra depth and complexity for players who own both games!