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Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Marvel: Damage Control
In Damage Control, each player leads a rival cleanup crew tasked to finding and securing the dangerous artifacts and technologies buried in the rubble. Represented by a pile of scattered, mostly facedown cards, each rubble card represents a powerful item. Notable relics include Doc Ock’s severed tentacles, damaged Ultron Drones, Terrigen Crystals, and more!
Deck of Wonders
Deck of Wonders is a solo-first expandable card game with legacy elements. It captures the feel of games like Hearthstone and MTG, but in a solo/co-op format.
Skytear Horde
Hordes of monsters are attacking the world of Skytear and the legendary heroes from all four realms have forged an alliance to repel the common threat.
Bloodborne: The Board Game
A campaign-based action-adventure game, players will take on the role of Hunters working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond.
Mekhane
In MEKHANE, fate and gods tell a story involving the available characters, using the tale cards.
The Red Dragon Inn: Allies - Erin The Ever-Changing
When you first meet this soft-spoken young elf, you might be surprised to learn that she\'s an adept adventurer; even more so that she\'s often fighting on the front line. But then again, you don\'t run into very many shapeshifting druids at the Red Dragon Inn...
Doctor Who: Don't Blink
The TARDIS has crashed on a derelict spaceship full of Weeping Angels: terrifying killers that can be stopped only by staring at them. But if you dare to stop looking — if you even blink — they\'ll send you out of time. Will the Doctor and companions be able to get all the pieces to repair the TARDIS in time? Or will the Weeping Angels succeed when so many adversaries have failed before?
Cthulhu Wars: Duel - Family Reunion
Four new beings with abilities and features never seen before in any Cthulhu Wars game.
Dead Men Tell No Tales
Skelit’s Revenge. The most feared ship on the high seas… you’ve finally overtaken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to board and plunder it all! A cooperative game where players take on the role of a pirate crew, boarding Skelit’s Revenge for one purpose: treasure. Battle the crew, the raging inferno, and your own fatigue as you fight to stay alive. Do you and your crew have what it takes to make off with the loot and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
Adventure Games: Monochrome Inc.
A thrilling adventure set in the headquarters of Monochrome Inc., a biotech company with some nasty secrets. You manage to get inside, and then it’s up to you to figure out what to do. Similar to a PC adventure game, players have to explore spaces, combine items, find clues, and talk to people. Step by step, you’ll start to grasp the plot and devise a plan. A fascinating story unfolds with each action. Teamwork makes the dream work. A board game with simple rules in three chapters for players 16 years and older.
Adventure Games: The Dungeon
You wake up in a dank dungeon. It seems impossible to find your way out, especially since none of you can remember what brought you there. Similar to a PC adventure game, players have to explore spaces, combine items, find clues, and talk to people. Step by step, you’ll start to grasp the plot and devise a plan to escape. Leave no stone unturned. Exciting to the end. A board game with simple rules in three chapters for players 12 years and older.
Adventure Games: The Volcanic Island
In this cooperative game, you take on the role of four students traveling together on a remote and mysterious island. You are looking into some strange events that have been happening — incidents that the police believe are natural occurrences, things to be expected on a volcanic island such as this. But is everything really as normal as it seems? Or is there something else behind what is happening at the volcano? How the story ends is entirely up to you.
The Scandal - An Escape Room in An Envelope
Femi Banuve, a sports photographer, has stumbled across a story of match-fixing and blackmail at the Marseille Tennis Championships. A bank of files and documents are being used to threaten a leading tennis star and Femi needs your help to disrupt the plan.
Solve all nine puzzles that Femi has left you, break into the online vault where the files are hidden and delete them all before it’s too late!
Modern Art: The Card Game
Art collectors are competing to gather the most prized art pieces. Who will best anticipate the changing tastes and trends, influence the market, and assemble the highest-valued art collection? A 30-minute reimagining of the hit auction game from Reiner Knizia.
The Grizzled
Players cooperate as soldiers in the trenches of World War I, playing cards at the right times to avoid failing missions even while dealing with a hand of mostly secret information.
Unlock! Mystery Adventures
Investigate a cursed manor, escape a sea monster and hunt for pirate treasure in three new scenarios for the game that brings the thrill of escape rooms to your tabletop!
Unlock! Escape Adventures
Bring the excitement of an escape room to your tabletop with three scenarios that pit you against the clock to find a way out by solving clues and puzzles! Includes three cases and a tutorial.
Spy Connection
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection players travel Europe to fulfill their missions as quickly as possible. To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill 7 missions first, wins the game.
Lanterns: The Emperor's Gifts
Lanterns: The Emperor\'s Gifts
The emperor desires pavilions be built throughout the lake to give observers the best view of the lanterns. Build pavilions, earn gifts from the emperor, and redeem them for powerful actions to make this the best harvest festival yet!
Harry Potter: House Cup Competition
Welcome to another year at Hogwarts™ School of Witchcraft and Wizardry! The House Cup calls for the brightest students to compete in this worker placement strategy game.
Grifters
Grifters is a hand-building game that has all the fun of deck-building games, without the deck. Set in the Dystopian Universe, players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds. All of your specialists are either in play or in your hand, ready to be used as you command. This unique hand-building mechanism gives you total control of your strategy.