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Sub Terra II: Typhaon Wakes
In the Typhaon Wakes expansion for Sub Terra II, players are introduced to three new types of guardian to contend with in their quest to extract the mysterious artifact.
Volatile guardians that can explode and cause massive damage, ranged guardians that can attack from afar, and the eternal guardian, who will not rest until you are gone from the temple.
Sub Terra II: Arima's Light Expansion
The Arima\'s Light expansion for Sub Terra II introduces 5 new characters for explorers to play as, the Magician, the Escape Artist, the Fortune Teller, the Strongman, and the Beastmaster (who also comes with a hound!). Along with these new unusual and intriguing characters Arima\'s light introduces a \'prequel\' game mode where an original cast of characters attempt to lock away the evil magic of Typhaon, the volcanic spirit.
Sub Terra II: Inferno's Edge
Sub Terra II: Inferno\'s Edge is a cooperative adventure board game. You and up to five friends must explore a tile-based volcano temple to steal a legendary artifact. To get it, you must find the path to the inner sanctum, unlock the secrets within, then escape the way you came.
Castles of Mad King Ludwig: Expansions
In Castles of Mad King Ludwig, you built the perfect castles subject to the whims of the King. But now he wants even more (he is mad, after all). Castles of Mad King Ludwig: Expansions contains several expansions that can be played separately or in any combination, as well as brand new bonus cards and favors.
City Of The Great Machine: The Escalation
The struggle between the Resistance and the Great Machine enters a whole new level. New Heroes with unique abilities join the side of Revolution, while the Great Machine enhances its Servants with powerful implants and sends its new secretly trained Servant into the field. The governmental Surveillance Zeppelin now cruises over the City, opening up new opportunities for both sides of the conflict.
Pacific Rails Inc.
Players are the Presidents of rival railway companies. Using worker placement and resource management, players compete to build a continuous track from one side of the board to the other.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
Monumental Classic: Lost Kingdoms
The "Lost Kingdoms" civilization box is the first expansion to Monumental, providing you with 4 new Civilizations to play as: the Aztecs, the Mughals, the Amazons and the Atlanteans (all completely compatible with the 5 Core civilizations and the African Empires civilizations) as well as more Terrain tiles including new terrain types (desert, jungle, islands, Aztec pyramids), and enabling an all-new 5 player mode!
Frosthaven: Solo Scenarios
Master all 16 of the Frosthaven classes with this all-new set of scenarios and item rewards. Each scenario is dedicated to a specific class and designed around their strengths and weaknesses to provide the ultimate challenge.
007 – SPECTRE Board Game
A competitive game for 2 to 4 players who take on the roles of iconic James Bond villains. Each player competes with each other to become SPECTRE’s Number 1. No matter how hard they try, 007 is always there, waiting to disrupt their plans and reveal their secrets.
Mantis Falls
Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.
Room 25 Ultimate
A semi-cooperative hidden identify game where players are trapped within a prison, desperately searching for Room 25, the supposed way out this nightmare. But, not all players want to escape.
Catan: Cities & Knights – Legend of the Conquerors
Three exciting chapters tell of the threat of Catan\'s downfall by foreign invaders! New and challenging game elements will challenge even the most advanced Catan connoisseurs in this scenario set for the Cities & Knights expansion.
Power Grid: Australia/Indian Subcontinent
Power Grid: Australia & Indian Subcontinent includes two new maps for Power Grid: Recharged or Power Grid.
The Australia map challenges players with several independent power networks. Players now the ability to sell uranium.
The Indian Subcontinent map offers a more restrictive resource market. It can punish players who expand too quickly with power outages!
Power Grid: Russia/Japan
Power Grid: Russia / Japan includes two new maps for Power Grid: Recharged or Power Grid.
Russia: This map features a restricted market for power plants. Additionally, the standard rules for exchanging out of date power plants are changed. The players are forced to completely rethink their strategies.
Japan: Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.
Power Grid: Benelux/Central Europe
Power Grid: Benelux & Central Europe includes two new maps for Power Grid: Recharged or Power Grid.
Power Grid: France/Italy
Power Grid: France & Italy includes two new maps for Power Grid: Recharged or Power Grid.
Along with the maps are small rule changes to reflect the power culture in these two countries.
Power Grid: Québec/Baden-Württemberg
Power Grid: Québec & Baden-Württemberg includes two new maps for Power Grid: Recharged or Power Grid.
Québec offers ecological power plants that stay on the market longer. This makes it easier for players to acquire these plants that consume no resources.
Rails of New England
New England Rails is a business game set in 19th century New England for two to five players. Each player takes on the role of a would-be business tycoon seeking to increase profits by expanding business holdings and connecting them by railroad to major cities.
Spy Connection
In the world of international espionage effective ways of completing missions are just as important as improvisation and secured travel routes. In Spy Connection players travel Europe to fulfill their missions as quickly as possible. To fulfill mission cards, players have to build a route between all shown locations. While they are allowed to use their established network to fulfill future missions, their network is of limited size: eventually, to expand in one direction they will have to remove markers elsewhere, thus changing their network throughout the game to meet the current requirements. Whoever manages to fulfill 7 missions first, wins the game.
Die Fighter - Space Cadets: Dice Duel
Space Cadets: Dice Duel – Die Fighter brings two new experiences to the Dice Duel universe to give veterans a whole new way to play.
City of the Great Machine
City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the gameplay.
burncycle
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies\' physical operations as well as their circuitous digital networks.
Gloomhaven: Jaws Of The Lion Removable Sticker Set
Reset, replay, or resell your copy of Gloomhaven: Jaws of the Lion (CPH0501) with this set of high quality removable vinyl stickers and city map board from Cephalofair. Featuring non-transferring adhesive, these stickers can be removed without damaging or tearing components.
REQUIRES GLOOMHAVEN: JAWS OF THE LION TO PLAY