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John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Star Wars: The Deckbuilding Game
The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire\'s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy...
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
Five Tribes
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would manoeuvre the Five Tribes to gain influence over the legendary city-state. Will you fulfil the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!