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Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Brazil: Imperial - Automa
Challenge the automaton!
Get ready for a new challenge in Brazil: Imperial. The Automaton is a relentless adversary that will test all your experience as the leader of your nation.
The Automaton can be used in solo matches or added to maps with more players, helping to create new gameplay, with an unpredictable opponent that does not accept negotiations!
Anunnaki: Dawn Of The Gods
Your ancient alien civilization is leaving its dying planet in search of a new homeland. The promised land is represented by Gaia, which is home to the magnificent human civilization of Atlantis. But beware, other Houses (factions) of your civilization also have the same goal and only one will be able to dominate Gaia!
7 Wonders 2nd Edition: Cities
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petra and Byzantium, 3 new guild and 6 new leader cards). This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else.
7 Wonders 2nd Edition: Leaders
Recruit leaders to further your civilization in this expansion to 7 Wonders.
Imperium: Horizons
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
In your hands lies the destiny of one of the most storied peoples of history. Under constant threat of attack, you must conquer new lands, oversee dramatic scientific and cultural advances, and lead your people into the era of empire. Expand too rapidly and unrest will bring your civilisation to its knees; build up too slowly, however, and you might find yourself a mere footnote of history. As one of fourteen radically asymmetric civilisations, you will compete to become the most dominant empire the world has ever seen.
High Frontier 4 All
This is the 4th ed of Phil Eklund\'s signature game High Frontier. It started with Rocket Flight (1999), a game with the vision to let "Each player start as a spacefaring company in the year 2020 trying to make a profit in trade and technology development." Now that we are at that year, High Frontier has evolved into a modular system open to enthusiasts to keep it updated ever farther into the future.
Trinidad Deluxe
1580, South America: a new colony born on the ashes of the previous settlement. The difficulties are many: the natives who try to repel the invader, the laking of resources, the English Corsairs who threaten destruction. Will you succeed in the challenge?
Tapestry: Fantasies & Futures
Parallel universes are abundant in the world of Tapestry. The Fantasies & Futures expansion gives players the opportunity to build civilizations using fantasy and sci-fi inspired civs, technology, tapestries, and cities.
Monumental Classic
Monumental is a next generation civilization game by Matthew Dunstan, packed with innovative mechanics taking the best of deckbuilding and 4X games.
Monumental Classic: African Empires
In Lost Kingdoms, each civilization comes with its own deck of cards including cultural policies, Knowledge and Buildings as well as new very specific Provinces per civilization: pyramids for the Aztecs, desert for the Mughals, jungle for the Amazons and islands for the Atlanteans
Imperial Settlers: Empires of the North – Wrath of the Lighthouse
Empires of the North: The Wrath of the Lighthouse is a story-driven solo campaign for the award-winning engine-building card game: Empires of the North.
The expansion comes with 15 unique solo scenarios played in the order corresponding with the story included in the Campaign book. When playing the campaign mode, players gain access to the new type of cards including Event cards, Legacy locations cards that last from one game to another, and Lighthouses cards that are shuffled to Island decks. Additionally, each of the scenarios can be played individually, just like the scenarios in the base game.
Tiny Epic Kingdoms (2nd Edition)
You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there\'s not enough room for everyone to succeed.
Rise of Tribes
Rise of Tribes
In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.
Brazil: Imperial
Take on the role of one of the great monarchs of the past, and show your valor! You will arrive in a vast and rich territory, but the road to the prosperity is filled with challenges.
Terra Mystica: Big Box
The Big Box contains the Terra Mystica base game, the Fire & Ice expansion, the Merchants of the Seas expansion, and a Solo mode by Automa Factory. With a box that is only 2.25″ deeper than the base game, Terra Mystica: Big Box is the ultimate package for newcomers and fans of Terra Mystica! Included with the Big Box is a complete storage solution instruction guide to help you organize all the components on the inside.
Gaia Project
"Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica! Terraform neighbouring planets to suit your faction, each of which boasts special skills and abilities in this highly replayable strategy game."
Tzolk‘in: The Mayan Calendar - Tribes & Prophecies
Tzolk‘in: The Mayan Calendar - Tribes & Prophecies
Tribes and Prophecies, players become the mighty leaders of their own tribes, caring for the welfare of their people.
Clash of Cultures: Monumental Edition
Clash of Cultures: Monumental Edition brings back the classic game of exploration, expansion, and development with all new updates! Grow your civilization, advance your culture and tech, and leave your mark by building Wonders.
Scythe: Rise Of Fenris
Empires have risen and fallen in the aftermath of the Great War, and Europa stands on the precipice of a new era. The economy is robust, morale is high, and defenses are strong. There are reports from the countryside of strange soldiers with glowing eyes, but they seem distant and harmless.
Terra Mystica
In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.
7 Wonders 2nd Edition: Armada
Use your fleet to advance your civilization and do battle with everyone else.
7 Wonders 2nd edition
7 Wonders 2nd edition
Make the right decisions to lead your civilization to prosperity!
Race for the Galaxy: Xeno Invasion
Race for the Galaxy: Xeno Invasion is the fifth expansion for the classic game of space conquests, Race for the Galaxy.
Xeno Invasion comprises the third story arc in the game series. It depicts the galaxy as being under attack by waves of violently xenophobic aliens, dubbed the Xenos. This expansion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO.
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry
Roll for the Galaxy: Rivalry, the second expansion for Roll for the Galaxy, consists of three expansions in one box.
First, it adds expansion content to the base game: 62 more game dice, a new die type, start factions, home worlds, and more than double the number of game tiles for the bag as in Ambition, the first expansion for Roll. This material is compatible with Ambition, but that expansion is not required to play Rivalry. If you are familiar with the dice from Ambition, then you can add this content and start playing immediately. (If not, you\'ll need to read about the new dice.)