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  • Maximum players: 4
  • Mechanism: Secret Unit Deployment
  • Mechanism: Turn Order: Role Order
Circadians: Chaos Order
  • -25%
  • -25%

Circadians: Chaos Order

£48.71 £64.95
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A competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition.

Availability: In stock
Anomaly
  • -25%
  • -25%

Anomaly

£44.96 £59.95
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The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it\'s rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students\' positions.

Availability: In stock
Circadians: First Light
  • -25%
  • -25%

Circadians: First Light

£44.96 £59.95
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We were light years from our home, galaxies away, when we first discovered this ancient celestial body - a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders and fighters.

Availability: In stock
Too Many Bones: Undertow
  • -5%
  • -5%

Too Many Bones: Undertow

£85.49 £89.99
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Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.

Availability: Out of Stock
Race for the Galaxy
  • -20%
  • -20%

Race for the Galaxy

£30.36 £37.95
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Race for the Galaxy

In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.

Availability: Out of Stock