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Factory 42 Deluxe + Promo
Strategize, outmaneuver & swindle to solve the Dwarven bureaucracy in a cooperatively competitive worker-placement game.
Factory 42 is a resource management game using worker-placement and a cube tower with new approaches to these mechanics and continues the set of games based in the world of Zanziar. Two to four players compete as Dwarven factory foremen, guiding their workers through the manufacturing process and earning rewards from the fulfillment of government orders. Bureaucracy hinders the process, affecting the supply of materials to the common resource pools and punishing foremen for failing to fulfill orders. The factory production line has to meet quotas, undercut rivals and improve tools.... which may require some shady deals.
Frostpunk: The Board Game
In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.
Tungaru
A medium-weight dice placement and resource conversion euro game where you play as early sea-faring Polynesians seeking to spread their culture across the archipelago of Tungaru.
Dune Game Mat
Conquer Arrakis with this deluxe collector\'s game mat (36\' x 24\') for Dune, A Game of Conquest, Diplomacy & Betrayal. Scaled up 135% for maximum visibility, the Dune Game Mat is accompanied by Sandworm, Storm and Family Atomics special edition miniatures.
Dune: Board Game
Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Citadels
Discover the classic game of bluffing and drafting in a bumper new edition! Choose different roles each round (with 27 in the box) and predict your opponents\' choices to acquire gold and erect impressive buildings as you chase the highest-scoring districts.
Guild Master
Trouble is on the rise. And for adventuring guilds this spells opportunity.
John Company: Second Edition
In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.
Too Many Bones
The original and award-winning dice-builder RPG!
You and up to three other players are Gearlocs.
Too Many Bones: Undertow
Experience the award-winning standalone sequel/expansion to Too Many Bones! After the seven Tyrants are vanquished, Duster escapes. Desperate to prove that darker dealings are at work, she teams up with Stanza to head south in search of answers and the help needed to take down Nobulous and corrupt Gearloc Council.
Too Many Bones: Gasket
Enhance your Too Many Bones experience by adding Gasket, the Hydro-Mech!
Too Many Bones: Nugget
Enhance your Too Many Bones experience by adding Nugget, the Treasure Hunter!
Too Many Bones: Tink
Enhance your Too Many Bones experience by adding Tink, the Bot-builder!
Too Many Bones: Ghillie
Enhance your Too Many Bones experience by adding Ghillie, the Scoutmaster!
Libertalia: Winds of Galecrest
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew… but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you’ll send a crew member to collect your share of the loot, hoping they’ll return to boost your growing group of characters.
Race for the Galaxy
Race for the Galaxy
In the card game Race for the Galaxy, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.